branchrust_reboot/maincancel

37,066 Commits over 4,444 Days - 0.35cph!

7 Months Ago
merge from ui_overhead_optims
7 Months Ago
Added a null check for shared materials when preloading textures for hotbar items to prevent NREs when a mesh renderer has a null material
8 Months Ago
fix deploy guide"built-in render texture type not found" error
8 Months Ago
merge from ferry_cameras
8 Months Ago
merge from anisotropic_fallback
8 Months Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
8 Months Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
8 Months Ago
Add gametip for too hot debris harvest attempts
8 Months Ago
merge from fix_terrain_texturing_alloc -> main
8 Months Ago
merge from upgrade_cctv_convars -> main
8 Months Ago
Fix compile error
8 Months Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
8 Months Ago
merge from fix_terrain_texturing_alloc -> main
8 Months Ago
merge from oilrig_postvolume_fix
8 Months Ago
merge from workshop_max_texture_res -> main
8 Months Ago
merge from boatspawner_nudge_fix
8 Months Ago
Merge from texture_streaming_delay_fix
8 Months Ago
Merge from slots_optimize
8 Months Ago
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8 Months Ago
Merge from shadow_cascades_light_leak_fix
8 Months Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
8 Months Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
8 Months Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
8 Months Ago
Increase grass distance max clamp
8 Months Ago
merge from vclouds_demo_timescale_fix
8 Months Ago
merge from construction_guide_missing_normal_maps
8 Months Ago
merge from vclouds_amd_seam_fix
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
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8 Months Ago
Editor force on helicopter compile fix
8 Months Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
8 Months Ago
merge from editor_force_on_helicopter - resolved merge conflict
8 Months Ago
merge from fishing_village_collider_fix_fix
8 Months Ago
merge from Halloween_25_Update
8 Months Ago
merge from deployguide_water_refraction
8 Months Ago
merge from fix_workshop_error -> main
8 Months Ago
unskinned_windmill -> main
8 Months Ago
unskinned_windmill -> main
8 Months Ago
syncvar_Improvements_2 -> main
8 Months Ago
syncvar_improvements_2 -> main
8 Months Ago
ddraw_server_wrappings -> main
8 Months Ago
merge from hmlmg_improvements
8 Months Ago
Merge from boomerang_animfix
8 Months Ago
Merge from steam_timeline
8 Months Ago
merge from qol_dump_improvements -> main
8 Months Ago
merge from fishing_village_collider_fix_fix
8 Months Ago
merge from workshop_filedialog_title -> main
8 Months Ago
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8 Months Ago
allocation_reductions -> main
8 Months Ago
allocation_reductions -> main