branchrust_reboot/maincancel

37,078 Commits over 4,444 Days - 0.35cph!

1 Year Ago
merge from jungle_update_improvements
1 Year Ago
merge from bicycle_fuelstorage_fix
1 Year Ago
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1 Year Ago
merge from sapling_billboard_fix
1 Year Ago
merge from wallpaper_fixes
1 Year Ago
Delete incomplete stadia support
1 Year Ago
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1 Year Ago
actaully commit the .mat
1 Year Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
1 Year Ago
merge from targeting_attachment_slot_fix
1 Year Ago
syncvar_improvements -> main
1 Year Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
1 Year Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
1 Year Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
1 Year Ago
phrases
1 Year Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
1 Year Ago
merge from loot_spawns
1 Year Ago
Merge from steam_item_store_images
1 Year Ago
Merge from fix_protobuf_length_prefix
1 Year Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
1 Year Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
1 Year Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
1 Year Ago
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1 Year Ago
Backout of 122696 - was meant to go into texttable_allocs branch
1 Year Ago
Update: bring back last column padding to TextTable.ToString Tests: unit tests
1 Year Ago
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
1 Year Ago
chicken_pie_info_panel -> main
1 Year Ago
instant_camera_ui_fix -> main
1 Year Ago
instant_camera_ui_fix -> main
1 Year Ago
Merge from foliage_instancing
1 Year Ago
merge from loot_spawns
1 Year Ago
Merge from flash_light_fix
1 Year Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
1 Year Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
1 Year Ago
Rename menu item so it's clear that Rust+ needs it for item icons
1 Year Ago
Disable lights on rechargable batteries when > 15m away
1 Year Ago
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1 Year Ago
Merge from teslacoilfix (distance culling inconsistencies)
1 Year Ago
Merge from fix_protobuf_field_0
1 Year Ago
is_producing_fix -> main
1 Year Ago
bee_bomb_distance_changes -> main
1 Year Ago
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1 Year Ago
instant_camera_ui_fix
1 Year Ago
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Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
1 Year Ago
merge from S2P_bugfixes_for_quickfire
1 Year Ago
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1 Year Ago
Tweaked barricade cover barricadeDamageMultiplier