3,752 Commits over 547 Days - 0.29cph!
Wallpaper added to all triangle roof skins
Wallpaper added to all roof skins
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
Roof triangle wallpaper
Manifest
Wallpaper roof prefabs
Stone and adobe setup
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
Roof wallpaper line of sight pos
Fixed wallpaper not appearing on jungle half and low walls
More retro tc stuff I didnt save
merge from wallpaper/floor
Fixed retro TC NRE when adding wallpaper tool in its inventory
merge from wallpaper/floor
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
Fixed some line of sight issues when reskinning wallpaper using the spraycan
Fixed WallpaperPlanner.OnFrame NRE
Settings keybind tab progress + some refactoring
merge from wallpaper/floor
merge from wallpaper/floor
merge from wallpaper/floor
Added rotation support to triangle wallpaper
If the guide rotation is different, allow the same wallpaper skin to be placed again
Tweaked brick foundation wallpaper pos again
merge from adobe_floor_split
Adobe wood beams conditional models, hidden when wallpaper is applied
merge from wallpaper/floor
Can put wallpaper outside on triangle foundation too
merge from wallpaper/floor
Wallpaper tool stack size and category, craft one at a time
When creativemode.freeplacement is active, outside wallpaper isnt removed
Can put wallpaper on foundation outside
merge from wallpaper/floor
Various clipping fixes across different skins
merge from wallpaper/floor
On deploy, switch to the entity we're looking at
Added triangle foundation wallpaper
Added triangle floor wallpaper
Manifest
merge from wallpaper/floor
merge from wallpaper/floor
Fixed wallpaper on foundation not disappearing during decay tick and stab check if outside
Tweaked world model collider
Can put wallpaper tool in tool cupboards
Stack size to 1, changed category