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7,088 Commits over 943 Days - 0.31cph!

3 Months Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
3 Months Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
3 Months Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
3 Months Ago
merge from new_inputsystem
3 Months Ago
Removed temp debug log
3 Months Ago
isFKey goes from F1 to F24
3 Months Ago
Switched active input handling to new input system only
3 Months Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
3 Months Ago
merge from main
3 Months Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
3 Months Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
3 Months Ago
NeedsKeyboard cleanup
3 Months Ago
Updated NeedsKeyboard to work with the new input system
3 Months Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
3 Months Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
3 Months Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
3 Months Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
3 Months Ago
merge from main
3 Months Ago
merge from deepsea_loot_balance
3 Months Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
3 Months Ago
Fixed tropical islands spawngroups respawning loot on top of each other
3 Months Ago
Fixed ghost ship loot spawning unparented and on top of each other
4 Months Ago
merge from main
4 Months Ago
merge from automated_testing
4 Months Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
4 Months Ago
Fixed passed/failed filter text width
4 Months Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
4 Months Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
4 Months Ago
merge from main
4 Months Ago
Added new input system package
4 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
4 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
4 Months Ago
merge from tincanalarm_v2
4 Months Ago
Cant open tin can alarm when building blocked
4 Months Ago
Removed unknown region log spam in editor
4 Months Ago
merge from automated_testing
4 Months Ago
Cleanup
4 Months Ago
Optimised test runner window OnGUI stack Editor test runs are faster
4 Months Ago
merge from main
4 Months Ago
Removed hull_corner prefabs, unused
4 Months Ago
merge from automated_testing
4 Months Ago
Added category selection to the test runner window
4 Months Ago
merge from automated_testing
4 Months Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
4 Months Ago
Updated some old client tests to use scoped convars
4 Months Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
4 Months Ago
Test runner window now supports repeated tests
4 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
4 Months Ago
merge from deepsea_navmesh_optims
4 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)