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5,893 Commits over 762 Days - 0.32cph!

3 Months Ago
Padding and layout fixes
3 Months Ago
Added RobotoMono-Bold
3 Months Ago
Fixed RobotoMono material fuckery
3 Months Ago
Console menu navigation
3 Months Ago
Removed save file name from Craggy's GameSetup
3 Months Ago
Developer tool nav bar buttons
3 Months Ago
Added the old console to the new developer tool prefab for now
3 Months Ago
Baseline, bootstrap spawns EngineUI2
3 Months Ago
Setting up EngineUI2_DeveloperTools prefab
3 Months Ago
plastic please
3 Months Ago
Renamed the prefabs
3 Months Ago
merge from automatedtesting
4 Months Ago
Started adding descriptions to all the existing tests, + some cleanup
4 Months Ago
Comments and cleanup
4 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
4 Months Ago
More IO prefabs deployable on Large Vehicle layer
4 Months Ago
All neon signs deployable on the vehicle large layer
4 Months Ago
More IO prefabs deployable on the large vehicle layer
4 Months Ago
Added HMLMG to the skin viewer
4 Months Ago
Fixed back button not closing store pages
4 Months Ago
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4 Months Ago
More IO prefabs allowed on Vehicle Large layer
4 Months Ago
Remade solar panel collider using primitives
4 Months Ago
Set most IO prefabs as deployable on vehicle large layer
4 Months Ago
Tweaked the medium battery mesh collider so it can be convex
4 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
4 Months Ago
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4 Months Ago
Fixed store page footer canvas staying active when closed
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from deep_sea
4 Months Ago
Disable deep sea in the AutomatedTests scene
4 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
4 Months Ago
Fixed more copypaste merge issues
4 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
4 Months Ago
merge from naval_update
4 Months Ago
merge from cargo_egress_fix
4 Months Ago
Fixed cargo still able to go through oil rig when egressing
4 Months Ago
merge from deep_sea
4 Months Ago
merge from naval_update
4 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
4 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
4 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
4 Months Ago
Fixed floating city losing their global networkness on save restore
4 Months Ago
merge from naval_update
4 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
4 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
4 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
4 Months Ago
merge from rpg_storepage
4 Months Ago
Close button stays in front of the skin viewer Fixes