5,034 Commits over 670 Days - 0.31cph!
Fixed empty tooltips NREing
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
Downloaded last translations
merge from localization_improvements
Better phrase conflicts detection
Fixed 5 conflicts
Some phrase update fixes/clean up
merge from localization_improvements
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying
Updated contexts
merge from localization_improvements
merge from localization_improvements
Phrase contexts
Fixed invalid hebrew json
Updated all phrases files, created the new ones for all languages with the existing translations
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped
Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
Refactored localization tools window, added steps drawer
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
RustText code cleanup and comments
Server browser and nucleus loc fixes
Fixes when updating an existing code declared phrase values
Server entry gamemode tag loc fixes
Replaced ~50 instances of RustText.text for SetText or SetPhrase
Will do the rest later, 150 to go
Fixed language option label not resetting its formatting after switching from an RTL language
Fixed phrase edit not refreshing english base strings
Some cleanup
Restored the Rebuild Phrases menu item, as a fast path for most users
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All buttons functionnal on the localization tools window
Removed the old menu items
Added a localization window where we can fire all the loc update actions from
Started moving everything to coroutines so it doesn't stall the main thread
Removed unused language from Translate::SupportedLanguages
Reorganized the loc menu items
Crowdin download within unity, wip
merge from skinviewer_woodendoubledoor_fix
Fixed wrong material on skin viewer's wooden double door handles
Fixed store new items sequence only showing one featured items
merge from store_newitems_fix
merge from glowdetection_tool_fix
Fixed skin glow tester not keeping previous weeks results
Fixed phrase contexts update catching RustText set to localized false
Updated phrase finder window
Fixed phrases using the same key and english being ignored by the phrase update
Fixed bbq loot panel title
Fixed 4 conflictings phrases
- setfreq_desc
- spin_desc
- drink_desc
- open_loot
Skip phrases in EntityMenu.cs, we catch these by attributes