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2,936 Commits over 456 Days - 0.27cph!

3 Months Ago
static ballista socket mods tweaks, deploy sound
3 Months Ago
Restored sounds on static ballista
3 Months Ago
Fixed mounted ballista swivel rotations
3 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
3 Months Ago
Fixed horse EatDroppedFood nre
3 Months Ago
merge from primitive
3 Months Ago
Fixed anim warning when switching ballista ammo
3 Months Ago
Cleaned up battering ram detailed and world colliders scale
3 Months Ago
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3 Months Ago
Enabled repair and pickup on static ballista
3 Months Ago
All siege weapons item removed from loot pools
3 Months Ago
Battering ram head removed from lootpool
3 Months Ago
merge from primitive
3 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
3 Months Ago
Implemented new rock models for the catapult scattershot
3 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
3 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
3 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
3 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
3 Months Ago
Fixed ballista bolt world model colliders
3 Months Ago
Removed unused ballista stuff
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
3 Months Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
3 Months Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
3 Months Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
3 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
3 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
3 Months Ago
Compile fix
3 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
3 Months Ago
creativemode.freerepair works with constructable entities
3 Months Ago
Reduced the collision damage horses can inflict on vehicles
3 Months Ago
Same idea as 111903 but with working code this time
3 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
3 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
3 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments
3 Months Ago
merge from aux2
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/ballista_projectile
3 Months Ago
Disabled projectile refraction on ballista piercer
3 Months Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
3 Months Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
3 Months Ago
Fire pos server validation
3 Months Ago
merge from primitive
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
3 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended