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5,656 Commits over 762 Days - 0.31cph!

4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Codegen
4 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
4 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
4 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
4 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from deep_sea
4 Months Ago
Added a DeepSea folder for its weather presets
4 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
4 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
4 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
4 Months Ago
merge from naval_update/island_scenes
4 Months Ago
Added Baked Shore Vectors component to Tropical3
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Disable fog in the deep sea, until we fix it
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
4 Months Ago
merge from naval_update
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Fixed chat and sleeping bag clusters texts appearing blurry
4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
4 Months Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
4 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
4 Months Ago
merge from ui_overhead_optimms
4 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
4 Months Ago
Crosshair disables its canvas when hidden
4 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
4 Months Ago
merge from main
4 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
4 Months Ago
Removed canvas on health vital, use a canvas group instead
4 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
4 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
4 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
4 Months Ago
Community UI canvases are toggled off when they're empty
4 Months Ago
merge from twitchdrop_mipmaps_fix
4 Months Ago
Fixed twitch drop campaign image generating mip maps
4 Months Ago
Fixed shockbyte texts not set as dynamic
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
4 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
4 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
4 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
4 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default