4,959 Commits over 670 Days - 0.31cph!
merge from skinviewer_db_fix
Fixed double barrel sight UV issue in the skin viewer
merge from voicevolume_slider_fix
Restored voice slider range 0-5
merge from ui_mipmaps_fixes
merge from ddraw_menu_hide
More icons tagged as UI mipmap group
Contact menu mugshots ignore mip maps limit
Removed mip maps generation on server map image
Removed mip maps generation on server image in the browser
Loading screen images are ignoring mip map levels
Tagged all icons to use the UI mipmap group
Added a new mipmap group for UI assets, unaffected by global mipmap limit
merge from new_menu2/pilotpack_storepage
merge from horse_grounded_fix
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Chandelier raise/lower interaction priotity logic
Chandelier progress
Prefab tweaks
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
Consolidate market price error handling
Fixed some items showing as marketable locked when they shouldn't
String lights generation optimisations and refactoring
Lights and batched mesh are culled
Fixed changing graphics quality turning all string lights off
merge from decor_lighting_dlc/wallcabinet
Wall cabinet tweaks, added pickup volume
Hide ddraw when the main menu is opened
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Fixed missing media in store pilot showcase
Updated fluorescent light icons
Only update the ceiling fluorescent light cables when the light has been recently damaged
CeilingLight code cleanup
Fixed ceiling fluorescent light collision issues
Hanging fluorescent light setup
Added TransformLineRenderer for the cables
Fluorescent light prefab setup, deploy volumes, colliders, io etc
Spotlight collider tweaks, added a large interaction collider
Electric table light prefab minor cleanup
Fixed advanced christmas lights spawning disabled bulbs
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Renamed all lights in the pack to match the other IO items
Make sure to reset spotlight spring values on destroy
Spotlight: tweaked IO, deploy volumes and colliders
Changed the guide mesh
Fixed skin viewer quality changing based on the texture quality setting
Only works for the store for now, as these are the only readable skin textures
Christmas light setup following string light spawning changes
Bulbs are poolable
String lights can spawn multiple prefabs, picked randomly
Batching works with different prefabs and submeshes
Spawned point lights are poolable
Updated pilot pack suit media
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Fixed RustButton CalculateLayoutInputHorizontal nre