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7,014 Commits over 912 Days - 0.32cph!

3 Months Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
3 Months Ago
Scaled up the progress image on weapon attachment item icons
3 Months Ago
merge from storeoverride_loading_fix
3 Months Ago
Fixed store content loading when using overrides
3 Months Ago
merge from console_uparrow_fix
3 Months Ago
Fixed console auto complete preventing you to go through the history when open
3 Months Ago
Fixed client convars with an empty default value showing as [?]
3 Months Ago
merge from convar_defaultvalue_fix
3 Months Ago
Added electric furnace to the skin viewer
3 Months Ago
merge from automated_testing
3 Months Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
3 Months Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
3 Months Ago
Export the test list before running the tests from the pipeline
3 Months Ago
merge from main
3 Months Ago
merge from itemslist_search_improvements
3 Months Ago
Improved search in item list, typing 'wood' will show the wood item first
3 Months Ago
merge from itemslist_scaling_fix
3 Months Ago
Improved item list category button text scaling
3 Months Ago
merge from itemslist_scaling_fix
3 Months Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
3 Months Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
3 Months Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
3 Months Ago
merge from tincanalarm_v2
3 Months Ago
Updated tin can alarm description
3 Months Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
3 Months Ago
Reduced loaded molotov light range
3 Months Ago
Added tin can alarm open/close sounds
3 Months Ago
merge from main
3 Months Ago
merge from deepseamarkers_mlrs_fix
3 Months Ago
Fixed deep sea portal marker masking issues with MLRS's map
3 Months Ago
merge from craftingqueue_blurrytexts_fix
3 Months Ago
merge from tincanalarm_v2
3 Months Ago
merge from main
3 Months Ago
merge from wallpaper_nre_fix2
3 Months Ago
merge from adminui_health_fix
3 Months Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
3 Months Ago
Wallpaper OnFrameWhileHeld nre fix attempt
3 Months Ago
Fixed blurry texts in the crafting queue, converted to RustText
3 Months Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
3 Months Ago
FlexVirtualScroll:GetItem NRE fix attempt
3 Months Ago
Added salvaged axe
3 Months Ago
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
3 Months Ago
Fixed store hero title text not showing
3 Months Ago
Fixed chicken costume skin viewer burst cloth
3 Months Ago
Fixed server map not showing in connect modal
3 Months Ago
Fixed friend text size in session modal Cleaned up icon submeshes too
3 Months Ago
Copying something in the server admin player panel only copies the value
3 Months Ago
Make sure loadouts are refreshed when connecting to a new server New or removed loadouts also mark the window as dirty for all admins
3 Months Ago
Search bars only capture escape if they are selected and have content
4 Months Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity