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4,959 Commits over 670 Days - 0.31cph!

3 Months Ago
merge from skinviewer_db_fix
3 Months Ago
Fixed double barrel sight UV issue in the skin viewer
3 Months Ago
merge from voicevolume_slider_fix
3 Months Ago
Restored voice slider range 0-5
3 Months Ago
merge from ui_mipmaps_fixes
3 Months Ago
Death screen icons fixes
3 Months Ago
merge from ddraw_menu_hide
3 Months Ago
More icons tagged as UI mipmap group
3 Months Ago
Contact menu mugshots ignore mip maps limit
3 Months Ago
Removed mip maps generation on server map image
3 Months Ago
Removed mip maps generation on server image in the browser
3 Months Ago
Loading screen images are ignoring mip map levels
3 Months Ago
Tagged all icons to use the UI mipmap group
3 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
3 Months Ago
merge from new_menu2/pilotpack_storepage
3 Months Ago
merge from horse_grounded_fix
3 Months Ago
merge from richtext_off
3 Months Ago
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3 Months Ago
z data error
3 Months Ago
merge from main
3 Months Ago
Chandelier raise/lower interaction priotity logic
3 Months Ago
Chandelier progress Prefab tweaks
3 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
3 Months Ago
Consolidate market price error handling
3 Months Ago
Fixed some items showing as marketable locked when they shouldn't
3 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
3 Months Ago
merge from decor_lighting_dlc/wallcabinet
3 Months Ago
Wall cabinet tweaks, added pickup volume
3 Months Ago
Hide ddraw when the main menu is opened
3 Months Ago
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3 Months Ago
Fixed missing media in store pilot showcase
3 Months Ago
Updated fluorescent light icons
3 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
3 Months Ago
Fixed ceiling fluorescent light collision issues
3 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
3 Months Ago
Server compile fix
3 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Months Ago
Spotlight collider tweaks, added a large interaction collider
3 Months Ago
Electric table light prefab minor cleanup
3 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
3 Months Ago
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3 Months Ago
Renamed all lights in the pack to match the other IO items
3 Months Ago
Make sure to reset spotlight spring values on destroy
3 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
3 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
3 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
3 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
3 Months Ago
Updated pilot pack suit media
3 Months Ago
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3 Months Ago
Fixed RustButton CalculateLayoutInputHorizontal nre