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7,095 Commits over 943 Days - 0.31cph!

4 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
4 Months Ago
merge from automated_testing/skins
4 Months Ago
Added 5 new skin tests
4 Months Ago
merge from main
4 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
4 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
4 Months Ago
RTL and emoji input field stuff compile fixes
4 Months Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
4 Months Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
4 Months Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
4 Months Ago
merge from new_inputsystem
4 Months Ago
Removed temp debug log
4 Months Ago
isFKey goes from F1 to F24
4 Months Ago
Switched active input handling to new input system only
4 Months Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
4 Months Ago
merge from main
4 Months Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
4 Months Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
4 Months Ago
NeedsKeyboard cleanup
4 Months Ago
Updated NeedsKeyboard to work with the new input system
4 Months Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
4 Months Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
4 Months Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
4 Months Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
4 Months Ago
merge from main
4 Months Ago
merge from deepsea_loot_balance
4 Months Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
4 Months Ago
Fixed tropical islands spawngroups respawning loot on top of each other
4 Months Ago
Fixed ghost ship loot spawning unparented and on top of each other
4 Months Ago
merge from main
4 Months Ago
merge from automated_testing
4 Months Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
4 Months Ago
Fixed passed/failed filter text width
4 Months Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
4 Months Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
4 Months Ago
merge from main
4 Months Ago
Added new input system package
4 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
4 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
4 Months Ago
merge from tincanalarm_v2
4 Months Ago
Cant open tin can alarm when building blocked
4 Months Ago
Removed unknown region log spam in editor
4 Months Ago
merge from automated_testing
4 Months Ago
Cleanup
4 Months Ago
Optimised test runner window OnGUI stack Editor test runs are faster
4 Months Ago
merge from main
4 Months Ago
Removed hull_corner prefabs, unused
4 Months Ago
merge from automated_testing
4 Months Ago
Added category selection to the test runner window
4 Months Ago
merge from automated_testing