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2,939 Commits over 456 Days - 0.27cph!

3 Months Ago
merge from primitive
3 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
3 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
3 Months Ago
Ballista incendiary bolt now creates a world model on impact
3 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
3 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
3 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
3 Months Ago
merge from primitive
3 Months Ago
Revert Playground scene, added Playground_Horses
3 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
3 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
3 Months Ago
More siege weapons deploy tweaks
3 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
3 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
3 Months Ago
merge from primitive
3 Months Ago
Catapult compile fix
3 Months Ago
Manifest (~25 prefabs)
3 Months Ago
merge from primitive/catapult_scattershot
3 Months Ago
Fixed death screen not showing killed by scattershot
3 Months Ago
Damage and radius tweaks
3 Months Ago
Updated item name and description
3 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
3 Months Ago
merge from primitive
3 Months Ago
merge from main
3 Months Ago
merge from primitive
3 Months Ago
Tweaked ballista shooting point, easier to aim
3 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
3 Months Ago
merge from primitive
3 Months Ago
Static ballista protection and health
3 Months Ago
Added groundwatch to the static ballista
3 Months Ago
Tweaked both ballista deploy volumes
3 Months Ago
merge from primitive
3 Months Ago
Restored min sliding time before ragdolling (5s)
3 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
3 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
3 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
3 Months Ago
Changed stone highwall physic material to rock (was using metal)
3 Months Ago
merge from primitive
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
Decreased minimum ragdoll velocity required to get up
3 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
3 Months Ago
Battering ram damage effects
3 Months Ago
Battering ram can't take collision damage from the head
3 Months Ago
Catapult dry fire plays the smoke effect
3 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
3 Months Ago
merge from primitive
3 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
3 Months Ago
merge from primitive
3 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire