3,742 Commits over 547 Days - 0.29cph!
merge from navigationevents_fix
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example
Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
merge from oldhorse_purge
Removed old saddle prefabs
Renamed all RidableHorse2 mentions in the code
Removed old horses code and prefabs
Renamed RidableHorse2 -> RidableHorse
Fixed single armored and metal doors playing wood sounds when destroyed
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merge from inputfield_chinese_fix
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
Vending machine merge
Added dropLootDestroyPercent to ContainerIOEntity
merge from groundwatch_nre_fix
Fixed GroundWatch always treating non-entity colliders as invalid
merge from Easter_event_2025
Fixed eggs spawning over terrain holes
Applied same fix to double wood door, double armored door and factory door (not working atm)
Fixed doors and garage door gibs not being skinned
merge from io_networkcache
Re-enabled network cache on RF and RC entities, not needed anymore
merge from high_walls_skins
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
Hide condition bar on bag, bed and towel items (they can only be full HP, or broken in softcore)
merge from toolgun_corpserepair_fix
Fixed garrys mod toolgun not being able to repair deployable corpses
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merge from groundwatch_nre_fix
Fixed GroundWatch::LegacyRadiusCheck NRE again
merge from Easter_event_2025
merge from Easter_event_2025
Fixed eggs spawning in ice lakes
Fallback to terrain height when the raycast didnt hit
Eggs spawn at water level
Client optims:
- Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time
- Enabled pooling
Enabled raycasting on egg spawned during the event
Easter egg hunt improvements and fixes:
- Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc
- Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
Fixed vending machine storage adaptor pipes always being blocked
Fallback to 'en' when setting global.language to a non supported language
Fixes some CultureNotFoundException errors
Fixed potential GroundWatch NRE when loading old saves
Placement price checks, pickup gives you back cloth instead of the wallpaper item
Turned the wallpaper item into a wallpaper tool
Floorpaper and ceilingpaper prefabs setup
Created a few test skins
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true
Set as unsaved