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5,656 Commits over 762 Days - 0.31cph!

4 Months Ago
Fixed floating island map marker text not marked as non static
4 Months Ago
merge from main
4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
4 Months Ago
merge from main
4 Months Ago
Revert cargo global network group to Default (from MainIsland)
4 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Dont call kill on dead or destroyed players
4 Months Ago
Better logs from deep sea commands
4 Months Ago
Fixed client portal weather lerping
4 Months Ago
Make sure to network the deep sea Open flag to clients
4 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
4 Months Ago
merge from naval_update
4 Months Ago
Added tropical4 to the deep sea islands
4 Months Ago
merge from naval_update/island_scenes
4 Months Ago
Added tropical3 to the deep sea islands
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
4 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
4 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
4 Months Ago
Added deepsea_floatingcity3
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/floating_cities
4 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from Halloween_25_Update/PH/storepage
4 Months Ago
Skin viewer halloween fixes and tweaks
4 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
4 Months Ago
Fixed skull trophies name text material in the skin viewer
4 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
4 Months Ago
merge from naval_update
4 Months Ago
merge from Halloween_25_Update/PH/storepage
4 Months Ago
Updated krieg backpack store media
4 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
4 Months Ago
DLC tab background fading
4 Months Ago
Atlases, cleanup
4 Months Ago
Warhammer store page
4 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
4 Months Ago
merge from main
4 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now