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5,273 Commits over 700 Days - 0.31cph!

3 Months Ago
Codegen
3 Months Ago
merge from main
3 Months Ago
merge from cargopath_map_smooth2
3 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
3 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
3 Months Ago
merge from cargo_oilrig_path_fix
3 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
3 Months Ago
Cargoship path no longer goes around oil rigs
3 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
3 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
3 Months Ago
Fixed a tmp nre caused by UI_Page text caching
3 Months Ago
Added comments in store warmup methods
3 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
3 Months Ago
merge from menu_optims
3 Months Ago
UI pages cache their scroll rect components and disable them when invisible
3 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
3 Months Ago
merge from skeleton_bonename_fix
3 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
3 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
3 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
Manifest
3 Months Ago
merge from demoshot_ui_fix
3 Months Ago
Fixed demo shot list UI text issues
3 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
3 Months Ago
merge from deep_sea/wipe
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
3 Months Ago
Make sure wiping also clears the portals
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
3 Months Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea/wipe
3 Months Ago
Command to print deep sea content
3 Months Ago
merge from deep_sea/wipe
3 Months Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
3 Months Ago
Convars to config the wipe interval
3 Months Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
3 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
3 Months Ago
Deep sea now spawns floating cities (the placeholder version)
3 Months Ago
merge from naval_update
3 Months Ago
merge from main