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2,939 Commits over 456 Days - 0.27cph!

3 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
3 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
3 Months Ago
Some description tweaks
3 Months Ago
Siege weapon item descriptions
3 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
3 Months Ago
Galloping speed bonus when on road
3 Months Ago
Firing the catapult will block the push interaction for 2 seconds
3 Months Ago
Can't feed swimming horses
3 Months Ago
merge from primitive
3 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
3 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
3 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
3 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
3 Months Ago
Tweaked mounted ballista colliders
3 Months Ago
Static ballista rig setup Updated icon
3 Months Ago
merge from primitive/deployable_ballista
3 Months Ago
Mounted ballista detailed colliders
3 Months Ago
Reverted 111575 (restored mounted ballista rig)
3 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
3 Months Ago
Make sure to reset leading flag when leader player dies
3 Months Ago
Tweaked siege weapon constructables deploy volumes
3 Months Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
3 Months Ago
Updated mounted ballista and ballista name and shortname Manifest
3 Months Ago
merge from primitive/deployable_ballista
3 Months Ago
Reduced the temp ragdolling maximum time
3 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
3 Months Ago
Tweaked horse ground angle update rate convar values
3 Months Ago
merge from primitive
3 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
3 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
3 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
3 Months Ago
Horse legs animator tweak, added Transparent layer detection
3 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
3 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
3 Months Ago
Louder battering ram impact sound
3 Months Ago
merge from primitive
3 Months Ago
Fixed NRE when hitting tugboat with the battering ram
3 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
3 Months Ago
Rotate player when rotating the static ballista
3 Months Ago
Fixed saving
3 Months Ago
Fixes, can mount static ballista
3 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
3 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
3 Months Ago
Battering ram metal impact
3 Months Ago
Battering ram engine exhaust effet
3 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
3 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
3 Months Ago
merge from primitive
3 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
3 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names