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5,034 Commits over 670 Days - 0.31cph!

3 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
3 Months Ago
merge from decor_lighting_dlc/wallcabinet
3 Months Ago
Wall cabinet tweaks, added pickup volume
3 Months Ago
Hide ddraw when the main menu is opened
3 Months Ago
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3 Months Ago
Fixed missing media in store pilot showcase
3 Months Ago
Updated fluorescent light icons
3 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
3 Months Ago
Fixed ceiling fluorescent light collision issues
3 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
3 Months Ago
Server compile fix
3 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Months Ago
Spotlight collider tweaks, added a large interaction collider
3 Months Ago
Electric table light prefab minor cleanup
3 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
3 Months Ago
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3 Months Ago
Renamed all lights in the pack to match the other IO items
3 Months Ago
Make sure to reset spotlight spring values on destroy
3 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
3 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
3 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
3 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
3 Months Ago
Updated pilot pack suit media
3 Months Ago
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3 Months Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
3 Months Ago
Fixed DLC names not being translated in the inventory screen
3 Months Ago
Quiet the bind command when assigning gesture from the gesture menu
3 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
3 Months Ago
Fixed store search using empty takeover names instead of GetItemName
3 Months Ago
merge from main
3 Months Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
3 Months Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
3 Months Ago
merge from main
3 Months Ago
Updated pilot pack store assets
3 Months Ago
Materials count on the steam inventory crafting modal is now client predicted
3 Months Ago
Fixed rogue pixels in the bulb emissive texture
3 Months Ago
String light bulbs are now combined together into a single mesh
3 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
3 Months Ago
Enabled GPU instancing on fairy light bulb material
3 Months Ago
merge from main
3 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
3 Months Ago
merge from main
3 Months Ago
Spotlight icon
3 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
3 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
3 Months Ago
ResetStaticFields on BuildingManager Codegen
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
3 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list