userFlaviencancel
reporust_rebootcancel

5,466 Commits over 731 Days - 0.31cph!

4 Months Ago
merge from cargo_oilrig_path_fix
4 Months Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
4 Months Ago
merge from main
4 Months Ago
merge from store_atlases/coverimage
4 Months Ago
Frontier atlas
4 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
4 Months Ago
Enable sprite packing on build
4 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
4 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
4 Months Ago
merge from menu_optims
4 Months Ago
merge from menu_optims
4 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
4 Months Ago
merge from main
4 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
4 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
4 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
4 Months Ago
merge from main
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
4 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
4 Months Ago
merge from skinglowtester_fix
4 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
4 Months Ago
Restored glow tags on last weeks skins
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/floating_cities
4 Months Ago
merge from naval_update/deep_sea/cargoship
4 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
4 Months Ago
merge from landmarkinfo_revert
4 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
4 Months Ago
Cargoship merge fixes
4 Months Ago
merge from deep_sea
4 Months Ago
Clean codegen
4 Months Ago
merge from naval_update
4 Months Ago
ClientIOLineEditor server compile fix
4 Months Ago
Codegen
4 Months Ago
merge from main (needs codegen)
4 Months Ago
merge from cargopath_map_smooth2
4 Months Ago
Clean codegen
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Codegen
4 Months Ago
merge from naval_update
4 Months Ago
Codegen
4 Months Ago
merge from main
4 Months Ago
merge from cargopath_map_smooth2
4 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
4 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
4 Months Ago
merge from cargo_oilrig_path_fix
4 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch