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1,170 Commits over 244 Days - 0.20cph!

6 Months Ago
Code cleanup, moved screens update to invokes
6 Months Ago
Fixed screen showing not authorised state after logging out
6 Months Ago
Restored disabled login screen gameobject
6 Months Ago
Merged main into toolcupboard_retroskin
6 Months Ago
Fixed storage monitor missing deploy guide
6 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
6 Months Ago
More tweaks on the industrial combiner colliders
6 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
6 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
6 Months Ago
Fixed industrial combiner snapping and deployment issues
6 Months Ago
Merged main into io_entity_snapping/2
6 Months Ago
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6 Months Ago
Merged main into electricity_power_fixes/2
6 Months Ago
Fixed timer time not editable until powered
6 Months Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
6 Months Ago
Fixed smart switch duplicated power in handle due to merge conflicts
6 Months Ago
Updated storage adaptor sockets names
6 Months Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
6 Months Ago
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6 Months Ago
List pooling
6 Months Ago
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6 Months Ago
Fixed errors when the TC is not associated to any building (spawned via command)
6 Months Ago
Prefab cleanup, fixed screens initialization
6 Months Ago
Fixed resource boxes disappearing after leaving network range and returning
6 Months Ago
Fixed screens not appearing on lowest object quality
6 Months Ago
Tweaked LOD culling distance to match regular TC
6 Months Ago
Tweaked front storage adaptor position
6 Months Ago
Added placeholder sounds
6 Months Ago
Force screens to update when first deployed
6 Months Ago
Tweaked boxes placement and scale
6 Months Ago
Fixed tools not being released when TC is destroyed
6 Months Ago
Merged main into toolcupboard_retroskin
6 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
6 Months Ago
Fixed door controller deployement overlapping issues
6 Months Ago
Fixed sprinkler deployement overlapping issues
6 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
6 Months Ago
Merged main into io_entity_snapping/fixes/2
6 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
6 Months Ago
Merged main into ioentities_handles_naming
6 Months Ago
Merged main into electricity_power_fixes
6 Months Ago
Fixed client compilation
6 Months Ago
restored open/close sounds
6 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
6 Months Ago
Prefab pooling
6 Months Ago
Now loads skins when spawning tool world models
6 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
6 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
6 Months Ago
Fixed Fluid Switch Pump being unwirable
6 Months Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
6 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom