2,939 Commits over 456 Days - 0.27cph!
Tweaked battering ram door max angles
New battering ram dismount pos
Disabled the new terrain collision proxy collider added on horses, need a better solution
Removed the 30s repair delay on the battering ram head
Fixed ballista not repairable when hammering its subentity
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name
For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
Make sure to stop any stationary siege weapon chassis visual update tick
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
Removed ballista pulling interaction
Battering ram headlight toggle
Tweaked battering ram cockpit colliders
Fixed swapping seats blocking the horse
Passenger can't send local input to the horse
Some tests on changing the catapult boulder for a scatter shot
Added a dedicated TerrainCollisionProxy collider for the horses
Fixed horses standing on trough in ranches
S2P both ranches
Make sure to include any passenger when ragdolling the horse driver
Fixed horse double saddle culling
Closed battering ram cockpit door
Scaled up the wheel a lil bit and added suspension
Fixed battering ram not using its VehicleChassisVisuals
Updated BatteringRamVisuals to move the axles
Cleaned up BaseSiegeWeaponVisuals
Updated catapult world colliders, tweaked wheels stiffness
Fixed ballista reload end sound not playing
Fixed ballista audio, had fun with animation events and cycle offset animation
Increased ballista textures aniso level, less blurry in first person view
Ballista:
Fixed reloading while aiming feeling choppy
Improved the client prediction
Broke the audio tho, needs more work
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
Fixed SiegeWeaponVehicleAudio NREs
Horse server optims, throttled auto avoidance
Added convars to throttle the ground normal update too, so we can fine tune it
Minor client optims
Set battering ram seat to mobile, changed dismount hold type
Tweaked whats considered rough terrain
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
Prevent gallop gait when riding in rocky uneven terrain
Increased eye position smoothing
Disable horse collision debug and logs
Improved horse collision damage detection, balancing
Fixed hip motion jittering when pressing ctrl
Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
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Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult