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2,939 Commits over 456 Days - 0.27cph!

3 Months Ago
Tweaked battering ram door max angles
3 Months Ago
New battering ram dismount pos
3 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
3 Months Ago
Removed the 30s repair delay on the battering ram head
3 Months Ago
Fixed ballista not repairable when hammering its subentity
3 Months Ago
merge from primitive
3 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
3 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
3 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
3 Months Ago
merge from primitive
3 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
3 Months Ago
Removed ballista pulling interaction
3 Months Ago
Battering ram headlight toggle
3 Months Ago
Tweaked battering ram cockpit colliders
3 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
3 Months Ago
Some tests on changing the catapult boulder for a scatter shot
3 Months Ago
merge from primitive
3 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
3 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
3 Months Ago
Make sure to include any passenger when ragdolling the horse driver
3 Months Ago
Fixed horse double saddle culling
3 Months Ago
Forgot a file
3 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
3 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
3 Months Ago
Fixed ballista reload end sound not playing
3 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
3 Months Ago
Increased ballista textures aniso level, less blurry in first person view
3 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
3 Months Ago
Tweaked ballista recoil
3 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
3 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
3 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
3 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
3 Months Ago
Set battering ram seat to mobile, changed dismount hold type
3 Months Ago
merge from primitive
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
Tweaked whats considered rough terrain
3 Months Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
3 Months Ago
merge from primitive
3 Months Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
3 Months Ago
Disable horse collision debug and logs
3 Months Ago
Improved horse collision damage detection, balancing
3 Months Ago
merge from primitive
3 Months Ago
Compile fixes
3 Months Ago
Fixed hip motion jittering when pressing ctrl
3 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult