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7,189 Commits over 943 Days - 0.32cph!

6 Months Ago
Storage box pack store page
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
deepsea.wipecooldownmax default value set to 1h30
6 Months Ago
Store content json use pascal case
6 Months Ago
RidableHorseAnimation rewrite, big cleanup and some new features Added kill switch for every motion
6 Months Ago
Removed camera leaning towards horse head when galloping
6 Months Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
6 Months Ago
Idle to walk and walk to idle imports
6 Months Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Baseline, added RidableHorse2 prefab and skeleton
6 Months Ago
merge from main
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Changed world.drawbounds to only send ddraw to the player running the command
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
6 Months Ago
merge from main
6 Months Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
6 Months Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
6 Months Ago
Can now override store page elements as well
6 Months Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
6 Months Ago
merge from deepsea_fixes
6 Months Ago
merge from main
6 Months Ago
Fixed store skin tile header text wrapping issue
6 Months Ago
Fixed browser not selecting a tab by default (regression from 144689)
6 Months Ago
merge from store_dashboard/menu_loading_changes
6 Months Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Compile fix
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
6 Months Ago
Restore the models I deleted from main that are still used in that branch
6 Months Ago
Added BBQ
6 Months Ago
merge from main
6 Months Ago
Removed animator from sks
6 Months Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
6 Months Ago
Fixed disable world prefabs pref not disabling for all paths
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Added some logs to help solve the mystery of the missing deep sea portal
6 Months Ago
merge from main
6 Months Ago
Moved drop controller and hero modals warmup to the home tab warmup
6 Months Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
6 Months Ago
merge from main
6 Months Ago
merge from storepage_boxes
6 Months Ago
Restore component box prefab Tweaked cyclegameobject timing
6 Months Ago
Fixed loot not respawning on deep sea ghost ships
6 Months Ago
merge from main
6 Months Ago
merge from doors_deploy_fix
6 Months Ago
Removed old includeAllDoors hack in DeployVolume, unused