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7,991 Commits over 1,004 Days - 0.33cph!

6 Months Ago
Cleaned up quit modal Updated generic popup blur to use the new one
6 Months Ago
merge from storepage_crypt
6 Months Ago
Crypt store page media
6 Months Ago
merge from main
6 Months Ago
merge from automated_testing
6 Months Ago
Added +autotest command line arguments for server batchmode test runs
6 Months Ago
TestGuns maintenance
6 Months Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Crypt building skin store page baseline
6 Months Ago
TMP compile fix
6 Months Ago
merge from unity_6.3.11/new_inputsystem
6 Months Ago
Compile fix
6 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
6 Months Ago
More menu items stuff
6 Months Ago
Menu items cleanup
6 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
6 Months Ago
Stripped out TMP sprites
6 Months Ago
Stripped out TMP style sheet
6 Months Ago
merge from unity_6.3.11/new_inputsystem
6 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
6 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
6 Months Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
6 Months Ago
Patched TMP shaders to work with soft mask
6 Months Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
6 Months Ago
Restored scroll speeds
6 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
6 Months Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
6 Months Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
6 Months Ago
Compile fixes
6 Months Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
6 Months Ago
Restored FixCaret because looks like its still needed
6 Months Ago
Shaders update, stripped mobile and sprite shaders we dont need
6 Months Ago
merge from automated_testing
6 Months Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
6 Months Ago
Removed NUnit refs in TestPlayerBoat and RHIB
6 Months Ago
Relinked third parties using the TMP assembly
6 Months Ago
merge from main
6 Months Ago
merge from automated_testing
6 Months Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
6 Months Ago
merge from lookingat_io_qol
6 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
6 Months Ago
merge from automated_testing/skins
6 Months Ago
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6 Months Ago
Added 5 new skin tests
6 Months Ago
merge from main
6 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
6 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
6 Months Ago
RTL and emoji input field stuff compile fixes