userFlaviencancel
reporust_rebootcancel

2,942 Commits over 456 Days - 0.27cph!

5 Months Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
5 Months Ago
merge from teslacoil_tweaks
5 Months Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
5 Months Ago
merge from main
5 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
5 Months Ago
Codegen
5 Months Ago
merge from siege_weapons
5 Months Ago
Siege tower decay reset when used
5 Months Ago
Updated catapult icon
5 Months Ago
Collision effects and minimum collision force tweaks
5 Months Ago
Siege weapons decay
5 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
5 Months Ago
merge from wire_slack_fix
5 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
5 Months Ago
merge from main
5 Months Ago
Catapult projectiles naming
5 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
5 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
5 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
5 Months Ago
Catapult ammo projectiles speed and gravity tweaks
5 Months Ago
Deleted old towing test prefabs
5 Months Ago
Restored monument marker font
5 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
5 Months Ago
codegen
5 Months Ago
Fix catapult boulder exploding instantly in some cases
5 Months Ago
Removed unused audio components on the catapult
5 Months Ago
Never cull battering ram wheels
5 Months Ago
Dropped gun test Cleanup
5 Months Ago
Cleaned up old tests
5 Months Ago
Added unloadweapons command
5 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
5 Months Ago
Fixed ore tests following the recent hot spot changes
5 Months Ago
Ores test compile fix
5 Months Ago
merge from main
5 Months Ago
Removed flat fuel consumption when triggering the battering ram
5 Months Ago
Fixed battering ram firing replication
5 Months Ago
merge from siege_weapons
5 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
5 Months Ago
Can't operate waterlogged ballista and catapult
5 Months Ago
Can't pull and reload a catapult at the same time
5 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
5 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
5 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
5 Months Ago
Battering ram constructable switched to additive mode Added stage 4
5 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
5 Months Ago
Re-enabled sync position on battering ram door
5 Months Ago
Tweak battering ram prevent building volume
5 Months Ago
merge from siege_weapons
5 Months Ago
Fix catapult animator init mismatch between client/server
5 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later