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6,992 Commits over 882 Days - 0.33cph!

4 Months Ago
merge from naval_update
4 Months Ago
Fixed the microscopic ghost ship map markers
4 Months Ago
merge from naval_update
4 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
4 Months Ago
Updated skins
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
Paintable reactive target is now a redirect skin of the reactive target
4 Months Ago
window.paintable.skin icon
4 Months Ago
Paintable window is now a rediredt skin of the strengthened glass window
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
Moved the paintable reactive target in the artist pack folder too
4 Months Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
BakeBallPositionsToVertexColor compile fix
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
random meta keep deleting itself
4 Months Ago
Fixed reactive target not paintable
4 Months Ago
Fixed paintable window ground watch
4 Months Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
4 Months Ago
Standing frames rotation fix
4 Months Ago
merge from manifestwarnings_fixes
4 Months Ago
Gated the null or empty skinnable groups error to workshop skinnables only
4 Months Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
4 Months Ago
Assigned missing audio mixer to some prefabs
4 Months Ago
Fixed copy paste file importer not setting the FilenameStringId
4 Months Ago
Switched wanted posters canvas texts to 3D texts
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
4 Months Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
4 Months Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
4 Months Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
4 Months Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
4 Months Ago
More old menu deleted prefabs
4 Months Ago
Deleting more old menu stuff
4 Months Ago
Started deleting old menu stuff, moved things around
4 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
4 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
4 Months Ago
Server admin UI tab progress
4 Months Ago
Item list flex scroll fixes
4 Months Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
4 Months Ago
Added keyboard controls to the item list
4 Months Ago
Item list fixes and optims
4 Months Ago
Fixed RobotoMono base material
4 Months Ago
merge from naval_update
4 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
4 Months Ago
Fixed palm_tree_tropical_short_d colliders