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5,502 Commits over 731 Days - 0.31cph!

5 Months Ago
More icons tagged as UI mipmap group
5 Months Ago
Contact menu mugshots ignore mip maps limit
5 Months Ago
Removed mip maps generation on server map image
5 Months Ago
Removed mip maps generation on server image in the browser
5 Months Ago
Loading screen images are ignoring mip map levels
5 Months Ago
Tagged all icons to use the UI mipmap group
5 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
5 Months Ago
merge from new_menu2/pilotpack_storepage
5 Months Ago
merge from horse_grounded_fix
5 Months Ago
merge from richtext_off
5 Months Ago
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6 Months Ago
z data error
6 Months Ago
merge from main
6 Months Ago
Chandelier raise/lower interaction priotity logic
6 Months Ago
Chandelier progress Prefab tweaks
6 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
6 Months Ago
Consolidate market price error handling
6 Months Ago
Fixed some items showing as marketable locked when they shouldn't
6 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
6 Months Ago
merge from decor_lighting_dlc/wallcabinet
6 Months Ago
Wall cabinet tweaks, added pickup volume
6 Months Ago
Hide ddraw when the main menu is opened
6 Months Ago
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6 Months Ago
Fixed missing media in store pilot showcase
6 Months Ago
Updated fluorescent light icons
6 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
6 Months Ago
Fixed ceiling fluorescent light collision issues
6 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
6 Months Ago
Server compile fix
6 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
6 Months Ago
Spotlight collider tweaks, added a large interaction collider
6 Months Ago
Electric table light prefab minor cleanup
6 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
6 Months Ago
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6 Months Ago
Renamed all lights in the pack to match the other IO items
6 Months Ago
Make sure to reset spotlight spring values on destroy
6 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
6 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
6 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
6 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
6 Months Ago
Updated pilot pack suit media
6 Months Ago
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6 Months Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
6 Months Ago
Fixed DLC names not being translated in the inventory screen
6 Months Ago
Quiet the bind command when assigning gesture from the gesture menu
6 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
6 Months Ago
Fixed store search using empty takeover names instead of GetItemName
6 Months Ago
merge from main
6 Months Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
6 Months Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets