userFlaviencancel
reporust_rebootcancel

6,254 Commits over 790 Days - 0.33cph!

5 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
5 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
5 Months Ago
merge from naval_update
5 Months Ago
merge from deep_sea
5 Months Ago
ValidBounds checks cleanup
5 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
5 Months Ago
merge from deep_sea
5 Months Ago
merge from main
5 Months Ago
merge from ui_overhead_optims
5 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
5 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
5 Months Ago
Added ui.printTexts to debug the active dynamic texts
5 Months Ago
Set all tooltip texts to dynamic
5 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
5 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
5 Months Ago
Added Is Scale Static field to RustIcon editor
5 Months Ago
merge from main
5 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
5 Months Ago
merge from deep_sea
5 Months Ago
Fixed deep sea exit portal not working
5 Months Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
5 Months Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
5 Months Ago
merge from naval_update
6 Months Ago
Fixed deep sea marker not extending to the end of the screen
6 Months Ago
merge from ui_overhead_optims
6 Months Ago
LoadingScreen toggles its soft mask
6 Months Ago
DeathScreen toggles its canvas too
6 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
6 Months Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
6 Months Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
6 Months Ago
Disable overlay canvas when the menu is not visible
6 Months Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
6 Months Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
6 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
6 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
6 Months Ago
Better soft mask canvas caching
6 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
6 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from canvas_debug_command
6 Months Ago
Fixed debug.printanimators double names in the inactive row
6 Months Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
6 Months Ago
Compile fix
6 Months Ago
merge from contactsmenu_fix
6 Months Ago
merge from menu_workshop_fix
6 Months Ago
merge from steaminventory_warmup_fix
6 Months Ago
merge from store_nre_fix
6 Months Ago
merge from premium_text_fix
6 Months Ago
▇▉▄▌▊▇▋ ▆▊▄█ ▆▉▉▋▆█▅▋▉▊▋▋▄▊▆▊▅▊▄
6 Months Ago
merge from wirecolor_nre_fix