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2,944 Commits over 456 Days - 0.27cph!

6 Months Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
6 Months Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
6 Months Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
6 Months Ago
Fixed NRE in SkeletonEditor
6 Months Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
6 Months Ago
Removed debug Tweaked prefab rigidbody
6 Months Ago
Better ground alignment
6 Months Ago
Better jump controls Client head IK tweaks
6 Months Ago
Horses can jump (wip) Tweaked server colliders
6 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
6 Months Ago
Baseline Horse movements using physics like vehicles
6 Months Ago
Prevent player dismounting from temp ragdoll mountable
6 Months Ago
Reduced the limbs rdrag and added bounciness
6 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
6 Months Ago
merge from siege_weapons
6 Months Ago
merge from ragdolling
6 Months Ago
Compile fix
6 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
6 Months Ago
Re-applied the PlayerAnimation animator changes from 107542
6 Months Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
6 Months Ago
Set battering ram wheels lod to dynamic
6 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
6 Months Ago
Added wallpaper analytics
6 Months Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
6 Months Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
6 Months Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
6 Months Ago
merge from main
6 Months Ago
Battering ram NRE fix
6 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
6 Months Ago
Fixed catapult reloading progress bar staying on screen
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
6 Months Ago
Ballista ammo models Reduced ballista recoil
6 Months Ago
Manifest
6 Months Ago
merge from siege_weapons
6 Months Ago
Deleted old battering ram prefab
6 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
6 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
6 Months Ago
Minor catapult fixes
6 Months Ago
Catapult decal component
6 Months Ago
Implemented catapult rig Retargeted placeholder anims
6 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
6 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
6 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
6 Months Ago
merge from main
6 Months Ago
Fixed SKS description using the SAR token
6 Months Ago
Added a progress bar when reloading the catapult
6 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
6 Months Ago
Battering ram door fixes, will need more work later