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7,057 Commits over 943 Days - 0.31cph!

5 Months Ago
merge from naval_update/io_boats
5 Months Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
5 Months Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
5 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
5 Months Ago
merge from main
5 Months Ago
merge from settingsmenu_export_config
5 Months Ago
Compile fix
5 Months Ago
merge from testrunner_editor
5 Months Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
5 Months Ago
merge from testrunner_editor
5 Months Ago
Restored TestRedirects
5 Months Ago
merge from naval_update/io_boats
5 Months Ago
Plant pot deployable on boats
5 Months Ago
Better checks for IO entities not sharing the same root parent
6 Months Ago
Fixed ioentity.allow_on_boats convar including Signage
6 Months Ago
Paintable reactive target deployable on boats
6 Months Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
6 Months Ago
merge from main
6 Months Ago
merge from testrunner_editor
6 Months Ago
Flagged all the prefab tests as TestMethodEditor
6 Months Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
6 Months Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
6 Months Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
6 Months Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
6 Months Ago
Reduced minecart planter colliders count from 16 to 4
6 Months Ago
All IO water items deployable on boats
6 Months Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
6 Months Ago
merge from naval_update/io_boats
6 Months Ago
Compile fix
6 Months Ago
Use GetRootParentEntity instead of the new GetRootParent method
6 Months Ago
Can't connect IO entities not sharing the same root parent
6 Months Ago
More IO prefabs deployable on boats
6 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
6 Months Ago
Wire snapping works on moving boats
6 Months Ago
Test list
6 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
6 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
6 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
6 Months Ago
merge from skinviewer_cleanup
6 Months Ago
Tweaked chinese lantern skinviewer lighting
6 Months Ago
merge from skinviewer_cleanup
6 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
6 Months Ago
merge from main
6 Months Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
6 Months Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
6 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
6 Months Ago
String lights line renderer now use local space positions, deployable on boats
6 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
6 Months Ago
Flagged more prefabs to be deployable on boats
6 Months Ago
Disabled IO snapping on boat for now, it doesn't work well