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6,093 Commits over 790 Days - 0.32cph!

6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Manifest update, cleanup
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
6 Months Ago
merge from naval_update/island_scenes
6 Months Ago
Renamed deep sea tutorial island
6 Months Ago
Tropical island1 setup
6 Months Ago
Random materials
6 Months Ago
Disabled map in the deep sea
6 Months Ago
merge from naval_update/deep_sea/portal_effects
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Added a list of prefabs for islands and cities instead of using paths
6 Months Ago
Codegen
6 Months Ago
merge from naval_update
6 Months Ago
Phrases update
6 Months Ago
Compile fix
6 Months Ago
Fixed phrase conflict in PickupErrors
6 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
6 Months Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
6 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
6 Months Ago
merge from naval_update/island_scenes
6 Months Ago
merge from main
6 Months Ago
merge from menu_stalls_fix
6 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
6 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
6 Months Ago
merge from garagedoor_optims
6 Months Ago
Match LOD settings with skinned mesh
6 Months Ago
Closed and open garage door meshes impl
6 Months Ago
merge from codelock_entercode_cache
6 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
6 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
6 Months Ago
merge from laserdetector_fastvehicles_fix
6 Months Ago
Fixed laser detector not detecting fast moving vehicles reliably
6 Months Ago
merge from io_serverrestart_fix
6 Months Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
6 Months Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
6 Months Ago
Added server version of Translate.GetPhrase
6 Months Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
6 Months Ago
Bump default ocean scale to 3 in deep sea
6 Months Ago
Deep sea weather presets
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/floating_cities
6 Months Ago
merge from naval_update
6 Months Ago
Codegen
6 Months Ago
merge from naval_update
6 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
6 Months Ago
Fixed debug.printanimators command NREing when finding a null animator controller
6 Months Ago
merge from naval_update