userFlaviencancel
reporust_rebootcancel

1,557 Commits over 335 Days - 0.19cph!

9 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
9 Months Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
9 Months Ago
Cap player egg spawns, recycle oldest egg on new spawn
9 Months Ago
Code cleanup
9 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
9 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
9 Months Ago
Set wallpaper models to read/write mode to enable batching
9 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
9 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
9 Months Ago
Baseline
9 Months Ago
merge from main
9 Months Ago
Updated monument prefabs
9 Months Ago
Updated prefabs, removed placeholder models
9 Months Ago
Manifest, skins
9 Months Ago
merge from main
9 Months Ago
Updated pipe tool and wire tool descriptions
9 Months Ago
Fixed multiple map markers disappearing when deleting a single one
9 Months Ago
Fixed the color check when updating nameplates text color
9 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
9 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
9 Months Ago
Hide screens if the player is not authed
9 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
10 Months Ago
10 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
10 Months Ago
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10 Months Ago
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10 Months Ago
Flagging prefabs
10 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
10 Months Ago
Fixed microphone stand incorrect power usage display in the UI
10 Months Ago
Fixed keycards held by other players always appearing green
10 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
10 Months Ago
Dynamically show resource boxes based on TC content
10 Months Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
10 Months Ago
TC upkeep timer now updated in real-time instead of periodically
10 Months Ago
Fixed upkeep resources cost texts being too large
10 Months Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
10 Months Ago
Skinnable setup, placeholder icon
10 Months Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
10 Months Ago
Skin prefab setup, screens showing tc information
10 Months Ago
Merge from main
10 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
10 Months Ago
Rockets loading and firing, recoil
10 Months Ago
cannon inputs first pass
10 Months Ago
Cannon module setup
10 Months Ago
Revert files I shouldn't have pushed
10 Months Ago
Fixed electrical deployables being offset when placed
10 Months Ago
Added option to have map button as toggle instead of hold
10 Months Ago
ladder hatch rotation
10 Months Ago
merge from main
10 Months Ago
Reverted ALT+F4 interception displaying safe zone warning