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2,944 Commits over 456 Days - 0.27cph!

5 Months Ago
Fix catapult animator init mismatch between client/server
5 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
5 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
5 Months Ago
Catapult animation client/server sync
5 Months Ago
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5 Months Ago
Phrases
5 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
5 Months Ago
merge from wire_slack_fix
5 Months Ago
Reverted wire length 'fix' from 107563
5 Months Ago
merge from main
5 Months Ago
Added missing prevent buidling to catapult constructable prefab
5 Months Ago
Can't pull/push a mounted ballista
5 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
5 Months Ago
Implemented new catapult reload animation
5 Months Ago
manifest
5 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
5 Months Ago
Ballista bolt effects tweaks
5 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
5 Months Ago
merge from main
5 Months Ago
merge from wire_slack_fix
5 Months Ago
merge from storagemonitor_passthrough
5 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
5 Months Ago
PowerCounter and ElectricSwitch minor optims
5 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Electric button minor server optims Cleanup and formatting
5 Months Ago
Storage monitor server optimization
5 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
5 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
5 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
5 Months Ago
Updated battering ram icon
5 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
5 Months Ago
Implemented catapult animations
5 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
5 Months Ago
merge from main
6 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
6 Months Ago
Implemented towing back on new horses
6 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
6 Months Ago
Restored hibox, protection, mounting logic and corpse
6 Months Ago
Code cleanup Collision damage tweaks
6 Months Ago
BaseRagdoll compile fix
6 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
6 Months Ago
Replaced the metal bonk effect for something more appropriate
6 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
6 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
6 Months Ago
merge from ragdolling
6 Months Ago
Physics tweaks, updated grounded checks
6 Months Ago
Revert ProjectSettings
6 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
6 Months Ago
6 Months Ago
compile fix