userFlaviencancel
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7,095 Commits over 882 Days - 0.34cph!

8 Months Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
8 Months Ago
merge from main
8 Months Ago
merge from naval_update
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Disabled deep sea portals debug by default
8 Months Ago
merge from naval_update
8 Months Ago
merge from naval_update/deep_sea/billboards
8 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from deep_sea/billboards
8 Months Ago
Reduced main island billboard default scale, tweaked fog
8 Months Ago
Added a billboard for the main island when you're in the deep sea
8 Months Ago
merge from naval_update
8 Months Ago
Tweaked deep sea fog
8 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
8 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
8 Months Ago
Partially reverted 134856, causing some issues
8 Months Ago
merge from naval_update
8 Months Ago
Toned down the waves when crossing the portal as its client only
8 Months Ago
merge from naval_update/block_items_boats
8 Months Ago
Block all items not deployable on tugboats on player boats as well
8 Months Ago
Deep sea icon for the map and death screen toggle button
8 Months Ago
Removed the collision on the deep sea portal buoys
8 Months Ago
merge from deep_sea
8 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
8 Months Ago
Restored cargoship global network behaviour to MainIsland
8 Months Ago
merge from naval_update
8 Months Ago
merge from deep_sea
8 Months Ago
merge from deep_sea/hackable_crate
8 Months Ago
8 Months Ago
merge from deep_sea
8 Months Ago
Removed deep sea island tree spawning code, not needed anymore
8 Months Ago
merge from deep_sea
8 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
8 Months Ago
merge from naval_update
8 Months Ago
merge from deep_seaa
8 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
8 Months Ago
Made a proper material for the sea floor of the deep sea
8 Months Ago
merge from naval_update
8 Months Ago
Fixed floating island map marker text not marked as non static
8 Months Ago
merge from main
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
8 Months Ago
merge from main
8 Months Ago
Revert cargo global network group to Default (from MainIsland)
8 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Dont call kill on dead or destroyed players