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6,973 Commits over 912 Days - 0.32cph!

8 Months Ago
Updated RPG store video
8 Months Ago
RPG steam icon
8 Months Ago
Fixed RPG store page using the wrong atlas
8 Months Ago
merge from main
8 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
8 Months Ago
Tweaks
8 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
8 Months Ago
Added RPG to weapons category Fixed some owned tag issues
8 Months Ago
merge from rpg_storepage
8 Months Ago
RPG launcher store page
9 Months Ago
merge from laserdetector_tests
9 Months Ago
Added a laser detector test for fast moving vehicles detection
9 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
9 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
9 Months Ago
More laser detector tests Cleanup
9 Months Ago
Throw and fail the test if SpawnEntity failed
9 Months Ago
Added laser detector tests
9 Months Ago
merge from untranslated_strings_fix
9 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
9 Months Ago
merge from hackweek_automatedtesting
9 Months Ago
Added commands to print the test list in a readable format Code cleanup
9 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
9 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
9 Months Ago
Added a test spawning and killing all entities, looking for NREs
9 Months Ago
merge from main
9 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
9 Months Ago
Compile fix
9 Months Ago
Restored AutomatedTests scene in Scenes menu
9 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
9 Months Ago
TestTrees cleanup
9 Months Ago
Cleaned up client/server ores tests Added comments
9 Months Ago
Fixed item test RPC factory
9 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
9 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
9 Months Ago
Compile fix, third times the charm
9 Months Ago
Compile fix again
9 Months Ago
Compile fix
9 Months Ago
Moved all test runner convars to DEBUG only
9 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
9 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
9 Months Ago
ResetStaticFields on TestRunner
9 Months Ago
Updated folder paths, updated test list
9 Months Ago
Renamed Tests folder to AutomatedTests
9 Months Ago
Wrapped all the test code in #if DEBUG
9 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
9 Months Ago
Compile fixes
9 Months Ago
Strip LOD component from fridge power plate in skin viewer