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2,533 Commits over 397 Days - 0.27cph!

11 Months Ago
Fixed elevator buttons not working (silo and train tunnels)
11 Months Ago
Prevent buiilding volume tweaks
11 Months Ago
Fixed elevators preventing door controller deployment
11 Months Ago
Fixed parented wires not being updated correctly, for real this time
11 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
11 Months Ago
Restored a method widely used by plugins
11 Months Ago
Fixed sleeping bags preventing door controller deployment
11 Months Ago
Line anchors now updated based on a client side event
11 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
11 Months Ago
Nightlight button tweaks
11 Months Ago
Added a button to toggle nightlight in the Workshop scene
11 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
11 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
11 Months Ago
Merged doorcontroller_mergefix into main
11 Months Ago
Fixed NRE when clearing wire connections
11 Months Ago
Tesla Coils and Igniters no longer take damage when picked up
11 Months Ago
Merged doorcontroller_mergefix into main
11 Months Ago
Re-applied stone and wood gates changes
11 Months Ago
compile fix
11 Months Ago
Increase RF frequency range from 4 to 6 digits
11 Months Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
11 Months Ago
Forgot to remove a codelock in the fence gate prefab...
11 Months Ago
Added an exception for garage doors IO wire parenting
11 Months Ago
Code cleanup, pairing & loading fixes
11 Months Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
11 Months Ago
Deploy guide parenting fixes, still need to fix the bounds check
11 Months Ago
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11 Months Ago
Removed DoorController redundant slot code
11 Months Ago
DoorController prefab: new sockets, updated lights
11 Months Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
11 Months Ago
Fixed industrial splitter snapping offset
11 Months Ago
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11 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
11 Months Ago
Fixed a few IO line parenting loading issues + refacto and naming
11 Months Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
11 Months Ago
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11 Months Ago
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11 Months Ago
Auto pair when deployed, if you have code lock access
11 Months Ago
Client IO lines parenting (missed some files)
11 Months Ago
11 Months Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
11 Months Ago
Unpair all door controllers when TC is destroyed
11 Months Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
11 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
11 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
11 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
11 Months Ago
Fixed storage monitor not taking into account partial stack changes
11 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
11 Months Ago
Fixed default guide mesh orientation issues after rotating it
11 Months Ago
codegen