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6,870 Commits over 882 Days - 0.32cph!

8 Months Ago
Toned down the waves when crossing the portal as its client only
8 Months Ago
merge from naval_update/block_items_boats
8 Months Ago
Block all items not deployable on tugboats on player boats as well
8 Months Ago
Deep sea icon for the map and death screen toggle button
8 Months Ago
Removed the collision on the deep sea portal buoys
8 Months Ago
merge from deep_sea
8 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
8 Months Ago
Restored cargoship global network behaviour to MainIsland
8 Months Ago
merge from naval_update
8 Months Ago
merge from deep_sea
8 Months Ago
merge from deep_sea/hackable_crate
8 Months Ago
8 Months Ago
merge from deep_sea
8 Months Ago
Removed deep sea island tree spawning code, not needed anymore
8 Months Ago
merge from deep_sea
8 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
8 Months Ago
merge from naval_update
8 Months Ago
merge from deep_seaa
8 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
8 Months Ago
Made a proper material for the sea floor of the deep sea
8 Months Ago
merge from naval_update
8 Months Ago
Fixed floating island map marker text not marked as non static
8 Months Ago
merge from main
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
8 Months Ago
merge from main
8 Months Ago
Revert cargo global network group to Default (from MainIsland)
8 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Dont call kill on dead or destroyed players
8 Months Ago
Better logs from deep sea commands
8 Months Ago
Fixed client portal weather lerping
8 Months Ago
Make sure to network the deep sea Open flag to clients
8 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
8 Months Ago
merge from naval_update
8 Months Ago
Added tropical4 to the deep sea islands
8 Months Ago
merge from naval_update/island_scenes
8 Months Ago
Added tropical3 to the deep sea islands
8 Months Ago
merge from naval_update
8 Months Ago
merge from naval_update
8 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
8 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
8 Months Ago
merge from naval_update
8 Months Ago
merge from naval_update
8 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
8 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
8 Months Ago
Added deepsea_floatingcity3
8 Months Ago
merge from naval_update