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2,533 Commits over 397 Days - 0.27cph!

11 Months Ago
Fixed splitter power distribution issue when not all outputs are used
11 Months Ago
Updated deploy sound
11 Months Ago
Fixed unnecessary text updates when showing passthroughj
11 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
11 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
11 Months Ago
Merged main into electricity_power_fixes/2
11 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
11 Months Ago
Merged main into wire_slacking
12 Months Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
12 Months Ago
Compile fix
12 Months Ago
Updated destroy sound
12 Months Ago
AlphaSinPulse component
12 Months Ago
Decaying pulse, making sure block count texts won't overflow when >100
12 Months Ago
Code cleanup, moved screens update to invokes
12 Months Ago
Fixed screen showing not authorised state after logging out
12 Months Ago
Restored disabled login screen gameobject
12 Months Ago
Merged main into toolcupboard_retroskin
12 Months Ago
Fixed storage monitor missing deploy guide
12 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
12 Months Ago
More tweaks on the industrial combiner colliders
12 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
12 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
12 Months Ago
Fixed industrial combiner snapping and deployment issues
12 Months Ago
Merged main into io_entity_snapping/2
12 Months Ago
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12 Months Ago
Merged main into electricity_power_fixes/2
12 Months Ago
Fixed timer time not editable until powered
12 Months Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
12 Months Ago
Fixed smart switch duplicated power in handle due to merge conflicts
12 Months Ago
Updated storage adaptor sockets names
12 Months Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
12 Months Ago
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12 Months Ago
List pooling
12 Months Ago
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12 Months Ago
Fixed errors when the TC is not associated to any building (spawned via command)
12 Months Ago
Prefab cleanup, fixed screens initialization
12 Months Ago
Fixed resource boxes disappearing after leaving network range and returning
12 Months Ago
Fixed screens not appearing on lowest object quality
12 Months Ago
Tweaked LOD culling distance to match regular TC
12 Months Ago
Tweaked front storage adaptor position
12 Months Ago
Added placeholder sounds
12 Months Ago
Force screens to update when first deployed
12 Months Ago
Tweaked boxes placement and scale
12 Months Ago
Fixed tools not being released when TC is destroyed
12 Months Ago
Merged main into toolcupboard_retroskin
12 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
12 Months Ago
Fixed door controller deployement overlapping issues
12 Months Ago
Fixed sprinkler deployement overlapping issues
12 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
12 Months Ago
Merged main into io_entity_snapping/fixes/2