userFlaviencancel
reporust_rebootcancel

2,988 Commits over 486 Days - 0.26cph!

10 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
10 Months Ago
Wobble animation when triggered Triggered when damaged
10 Months Ago
compile fix
10 Months Ago
merge from main
10 Months Ago
Not deployable inside trees Always look up and don't use the target normal
10 Months Ago
Wire deployable on the Deployed layers
10 Months Ago
Tin can alarm deployable anywhere in monuments Removed collisions with players
10 Months Ago
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10 Months Ago
Tin can alarm art implemented
10 Months Ago
Tin can alarm deployable in monuments (in terrain only for now) Adjusted deploy volume and colliders
10 Months Ago
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
10 Months Ago
Wire deployable on trees Minor placement fixes Cleanup
10 Months Ago
Models and materials folders
10 Months Ago
Recipe, description and placeholder icon
10 Months Ago
AI can now trigger tin can alarms
10 Months Ago
Placeholder audio, repair & protection values
10 Months Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
10 Months Ago
Fixed ConversationManager Update NRE
10 Months Ago
Client compile fix, code cleanup
10 Months Ago
Prefab tweaks
10 Months Ago
Wire deployment cancel condition
10 Months Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
10 Months Ago
Line of sight checks when placing down the wire
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
10 Months Ago
Placeholder model
10 Months Ago
Wire invisible over ~4 meters
10 Months Ago
Added distance-based culling to the wire shader
10 Months Ago
wallpaper build fix
10 Months Ago
merge from wallpaper
10 Months Ago
Code cleanup, compile fixes
10 Months Ago
Wallpapers skins unlocked by default
10 Months Ago
merge from main
10 Months Ago
merge from firemode_improvements
10 Months Ago
Added fire mode switch sound to the rest of the guns
10 Months Ago
Wire deployment, player detection
10 Months Ago
Baseline, added item and entity prefabs
10 Months Ago
Codegen, manifest
10 Months Ago
merge from main
10 Months Ago
Minor placement check fix, sockets handle position tweaks
10 Months Ago
Wallpaper reskinnable using the spraycan
10 Months Ago
Fixed seismic sensor vibration level not reset when unpowered
10 Months Ago
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
10 Months Ago
Added first 3 wallpaper skin variants
10 Months Ago
Make sure isAnimating is set to true on both client and server
10 Months Ago
Fixed retro toolcupboard NRE introduced by 100365
10 Months Ago
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10 Months Ago
Wallpaper skin setup wip
10 Months Ago
Fixed LTDescrOptional NRE error caused by retro TC screens