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3,748 Commits over 547 Days - 0.29cph!

8 Months Ago
Revert ProjectSettings
8 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
8 Months Ago
8 Months Ago
compile fix
8 Months Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
8 Months Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
8 Months Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
8 Months Ago
Fixed NRE in SkeletonEditor
8 Months Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
8 Months Ago
Removed debug Tweaked prefab rigidbody
8 Months Ago
Better ground alignment
8 Months Ago
Better jump controls Client head IK tweaks
8 Months Ago
Horses can jump (wip) Tweaked server colliders
8 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
8 Months Ago
Baseline Horse movements using physics like vehicles
8 Months Ago
Prevent player dismounting from temp ragdoll mountable
8 Months Ago
Reduced the limbs rdrag and added bounciness
8 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
8 Months Ago
merge from siege_weapons
8 Months Ago
merge from ragdolling
8 Months Ago
Compile fix
8 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
8 Months Ago
Re-applied the PlayerAnimation animator changes from 107542
8 Months Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
8 Months Ago
Set battering ram wheels lod to dynamic
8 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
8 Months Ago
Added wallpaper analytics
8 Months Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
8 Months Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
8 Months Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
8 Months Ago
merge from main
8 Months Ago
Battering ram NRE fix
8 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
8 Months Ago
Fixed catapult reloading progress bar staying on screen
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
8 Months Ago
Ballista ammo models Reduced ballista recoil
8 Months Ago
Manifest
8 Months Ago
merge from siege_weapons
8 Months Ago
Deleted old battering ram prefab
8 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
8 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
8 Months Ago
Minor catapult fixes
8 Months Ago
Catapult decal component
8 Months Ago
Implemented catapult rig Retargeted placeholder anims
8 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
8 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
8 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
8 Months Ago
merge from main