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4,399 Commits over 609 Days - 0.30cph!

7 Months Ago
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7 Months Ago
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7 Months Ago
Phrase update
7 Months Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
7 Months Ago
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7 Months Ago
Fixed typo on catapult ammo item desc, removed extra spaces
7 Months Ago
Fixed propane bomb and firebomb both missing their item information panel
7 Months Ago
Fixed ballista reload animation still playing locally after dismounting
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
7 Months Ago
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7 Months Ago
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7 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
7 Months Ago
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7 Months Ago
merge from primitive/deployable_ammo
7 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
7 Months Ago
Polished explosive bomb effects, added fuse sound
7 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
7 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
7 Months Ago
Fixed deployable explosives short culling distance
7 Months Ago
merge from primitive
7 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
7 Months Ago
Fixed supply drop flyhack kicks, for real this time
7 Months Ago
merge from primitive/batteringram_playercollider_fix
7 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
7 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
7 Months Ago
Fixed static ballista mount culling too early
7 Months Ago
merge from primitive/techtree_constructable_infopanel/
7 Months Ago
Added the constructable item info UI panel to the tech tree as well
7 Months Ago
Added the constructable item info UI panel to the tech tree as well
7 Months Ago
merge from primitive/ballista_towing_repos
7 Months Ago
Fixed ballista towing not showing ropes
7 Months Ago
RidableHorseAudio null checks just in case
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
7 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
7 Months Ago
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7 Months Ago
Fixed scattershot worldmodel offset model
7 Months Ago
Tweaked static ballista culling distance
7 Months Ago
Fixed catapult showing the scattershot loaded by default
7 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
7 Months Ago
Horse anim tweak
7 Months Ago
Restored crafting costs in crafting menu
7 Months Ago
Tweaked piercer bolt damage
7 Months Ago
Removed tugboat mentions in siege tower construction components