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2,533 Commits over 397 Days - 0.27cph!

11 Months Ago
Merged main into /electricity_power_fixes/2
11 Months Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
11 Months Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
11 Months Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
11 Months Ago
Red & Green Industrial Light source item
11 Months Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
11 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
11 Months Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
11 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
11 Months Ago
Fixed Sound Light guide mesh position mismatch
11 Months Ago
Enabled snapping on CCTV cameras
11 Months Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
11 Months Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
11 Months Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
11 Months Ago
Enabled snapping on simple light and connected speaker
11 Months Ago
Industrial conveyor can now be placed upside down again
11 Months Ago
Fixed sprinkler guide mesh scale
11 Months Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
11 Months Ago
Fixed counter snapping pivot issues
11 Months Ago
Fixed components being flipped upside down when placed on walls facing south/north
11 Months Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
11 Months Ago
Merged main into io_entity_snapping/fixes/2
11 Months Ago
Fixed regular switch still showing 1 power usage in the UI
11 Months Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
11 Months Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
11 Months Ago
Compile fix again, codegen
11 Months Ago
Compile fix
11 Months Ago
Compile fix
11 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
11 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
11 Months Ago
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11 Months Ago
Merged main into wire_slacking
11 Months Ago
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11 Months Ago
Reverting 95562 electrical button power burst change, back to 2
11 Months Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
11 Months Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
11 Months Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
11 Months Ago
Fixed charge and deplete battery commands compiling issue on client
11 Months Ago
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11 Months Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
11 Months Ago
Added ioentity.showflags editor only command to debug IO flags
11 Months Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
11 Months Ago
Merged main into electricity_power_fixes/2
11 Months Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
11 Months Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
11 Months Ago
folder meta
11 Months Ago
Moved things around in the right folders and deleted old prefabs
11 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
11 Months Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
11 Months Ago
Fixed caboose light switches