4,470 Commits over 609 Days - 0.31cph!
merge from playerlights_culling_fix
Fixed AmbientLightLOD fading on and off when near culling distance
Prevent redundant fade invokes
Added a small buffer to prevent rapid toggling when the light is near its culling distance
Set ceiling light AmbientLightLOD as dynamic
Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
Fixed heater lights always on following the recent optims
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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merge from horse2_fixes/handling
Prevent horses from sleeping when towing
merge from horse2_fixes/handling
Fixed horse steering tip showing up for all clients
Fixes and cleanup
Item tests very wip
Localized reserved frequency error, changed to a toast
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Fixed RF receiver listening to signal update when not powered
RF broadcaster and receiver tests
Cleanup
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Added seismic sensor tests
Few turret tests fixes
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed test runner still considered as busy after finishing the test run
More turret test coverage
Make sure to clear all fixtures testqueue when cancelling a test run
merge from console_history_playerprefs
Save console command history in player prefs, so it persists in between sessions
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
Added testrunner.getlastresult command
returns the last test result json
Fixed rocket tests false negatives
Scene
Added the test scene to the scene menu
Added a new scene for automated tests
Fixed RocketTests assert throw
XORSwitch tests
Another attempt at fixing list loading
Test list loading fix attempt
Added changeset number, branch name and UTC time to the test results
runcategory command can take multiple categories