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7,001 Commits over 912 Days - 0.32cph!

9 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
9 Months Ago
Added a test spawning and killing all entities, looking for NREs
9 Months Ago
merge from main
9 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
9 Months Ago
Compile fix
9 Months Ago
Restored AutomatedTests scene in Scenes menu
9 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
9 Months Ago
TestTrees cleanup
9 Months Ago
Cleaned up client/server ores tests Added comments
9 Months Ago
Fixed item test RPC factory
9 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
9 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
9 Months Ago
Compile fix, third times the charm
9 Months Ago
Compile fix again
9 Months Ago
Compile fix
9 Months Ago
Moved all test runner convars to DEBUG only
9 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
9 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
9 Months Ago
ResetStaticFields on TestRunner
9 Months Ago
Updated folder paths, updated test list
9 Months Ago
Renamed Tests folder to AutomatedTests
9 Months Ago
Wrapped all the test code in #if DEBUG
9 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
9 Months Ago
Compile fixes
9 Months Ago
Strip LOD component from fridge power plate in skin viewer
9 Months Ago
merge from store_fixes
9 Months Ago
merge from store_fixes
9 Months Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
9 Months Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
9 Months Ago
Fixed Owned tag overlapping with header text on skin tiles
9 Months Ago
Items in the cart are now translated correctly
9 Months Ago
Fixed gallery arrow showing up in the soundtrack DLC page
9 Months Ago
merge from skins_ingameicon
9 Months Ago
Set locomotive and workcart canvas LOD component as dynamic
9 Months Ago
merge from ui_overhead_optims
9 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
9 Months Ago
merge from ui_overhead_optims
9 Months Ago
merge from main
9 Months Ago
merge from store_fixes
9 Months Ago
Fixed Steam DLC prices currency mismatch in the in-game store
9 Months Ago
Added a mask for the dlc tab
9 Months Ago
Fixed owned Steam dlc not being added to the owned items dict
9 Months Ago
Manifest
9 Months Ago
Compile fix, codegen
9 Months Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
9 Months Ago
merge from main
9 Months Ago
merge from deep_sea