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2,984 Commits over 486 Days - 0.26cph!

10 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
10 Months Ago
merge from tincan_alarm
10 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
10 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
10 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
10 Months Ago
merge from tincan_alarm
10 Months Ago
merge from main
10 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
10 Months Ago
Fixed the tunnels no build volumes I missed
10 Months Ago
merge from tincan_alarm
10 Months Ago
Tin can alarm deployable in underwater labs
10 Months Ago
BlockPlacement tag
10 Months Ago
Fixed IO counter showing 1 by default instead of 0
10 Months Ago
merge from tincan_alarm
10 Months Ago
Block placement in NMS elevator shafts S2P
10 Months Ago
Block placement on Excavator belts and buckets S2P
10 Months Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
10 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
10 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
10 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
10 Months Ago
Ignore colliders excluding player movements when running auto crouch
10 Months Ago
merge from main
10 Months Ago
merge from tincan_alarm
10 Months Ago
Added prevent building volumes to the junkyard car shredder
10 Months Ago
Improved the wire deployment checks to reject any placement in prevent-building volumes, except for monument root volumes
10 Months Ago
Moved harbor containers prevent building volume to client/server
10 Months Ago
Moved the oil rig prevent building volumes under the gameobject holding the MonumentInfo, so GetMonument does not return null and deploy volumes ignoring monument can work properly This fixes tin can alarms not deployable on oil rigs Also fixed the BBQ sitting in the water following the recent missing prefab fix S2P
10 Months Ago
Tweaked and relaxed the not-inside checks to fix invalid placements on slopes
10 Months Ago
merge from tincan_alarm
10 Months Ago
Not deployable on harbor swing bridge and containers - Changed the swing bridge layer from 'World' to 'Vehicle Large' - Added a prevent building volume to the containers
10 Months Ago
Wire not deployable on elevators
10 Months Ago
Fixed vehicles still colliding with the wire end collider
10 Months Ago
merge from tincan_alarm
10 Months Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
10 Months Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
10 Months Ago
Added a way to override the placement layer mask of a deployable prefab
10 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
10 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
10 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
10 Months Ago
Fixed tin can alarm deployable on itself
10 Months Ago
Fixed wallpaper pickup always giving default skin item
10 Months Ago
Fixed right click opening the pie menu while holding wallpaper
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from tincan_alarm
10 Months Ago
scaled up the icon a wee bit
10 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
10 Months Ago
Wobble animation when triggered Triggered when damaged
10 Months Ago
compile fix
10 Months Ago
merge from main