userFlaviencancel
reporust_rebootcancel

3,742 Commits over 547 Days - 0.29cph!

8 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
8 Months Ago
Catapult animation client/server sync
8 Months Ago
▋▋█▌▌ ▊▉▅▉▋ █▉▆▆ ▄█▇▄▅▉▆▍▇▌ ▇▆▄█▍ ▅▌▍▋█▋▉ ▉▍ ▌▄▅▅█▇▋ ▄▅▄▋ █▍ ▉▍▅ ▇▌█▉ █▊ ▊▄▆▇▍█▋▋ ▉█▍█ ▆▅█ ▅█▍▄▇▅▄ ▊█ ▆▆▍ ▊▅▌▅▍█▆█ ▄▌▄
8 Months Ago
Phrases
8 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
8 Months Ago
merge from wire_slack_fix
8 Months Ago
Reverted wire length 'fix' from 107563
8 Months Ago
merge from main
8 Months Ago
Added missing prevent buidling to catapult constructable prefab
8 Months Ago
Can't pull/push a mounted ballista
8 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
8 Months Ago
Implemented new catapult reload animation
8 Months Ago
manifest
8 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
8 Months Ago
Ballista bolt effects tweaks
8 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
8 Months Ago
merge from main
8 Months Ago
merge from wire_slack_fix
8 Months Ago
merge from storagemonitor_passthrough
8 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
8 Months Ago
PowerCounter and ElectricSwitch minor optims
8 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
8 Months Ago
Electric button minor server optims Cleanup and formatting
8 Months Ago
Storage monitor server optimization
8 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
8 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
8 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
8 Months Ago
Updated battering ram icon
8 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
8 Months Ago
Implemented catapult animations
8 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
8 Months Ago
merge from main
8 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
8 Months Ago
Implemented towing back on new horses
8 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
8 Months Ago
Restored hibox, protection, mounting logic and corpse
8 Months Ago
Code cleanup Collision damage tweaks
8 Months Ago
BaseRagdoll compile fix
8 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
8 Months Ago
Replaced the metal bonk effect for something more appropriate
8 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
8 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
8 Months Ago
merge from ragdolling
8 Months Ago
Physics tweaks, updated grounded checks
8 Months Ago
Revert ProjectSettings
8 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
8 Months Ago
8 Months Ago
compile fix
8 Months Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
8 Months Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks