userFlaviencancel

2,711 Commits over 456 Days - 0.25cph!

7 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
7 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
7 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
7 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
7 Months Ago
Converted crafting menu texts to RustText
7 Months Ago
Font folders cleanup
7 Months Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
7 Months Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
7 Months Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
7 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
7 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
7 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
7 Months Ago
merge from preventbuilding_moddingprefabs
7 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
7 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
7 Months Ago
didn't save the wallpaper protection values
7 Months Ago
merge from wallpaper
7 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
7 Months Ago
Renamed wallpaper item pack skin Updated skin list
7 Months Ago
Skin setup
7 Months Ago
merge from wallpaper
7 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
7 Months Ago
merge from main
7 Months Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
7 Months Ago
Selection history editor window now saves its history between sessions
7 Months Ago
merge from armored_window_collider_fix
7 Months Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
7 Months Ago
merge from wallpaper
7 Months Ago
Include latest skins when using setwallpaper command
7 Months Ago
Tweaked wallpaper textures aniso levels
7 Months Ago
Enabled mip map streaming for all wallpaper textures
7 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
7 Months Ago
merge from main
7 Months Ago
merge from tincanalarm_tip
7 Months Ago
Added a game tip explaining how to wire the tin can alarm
7 Months Ago
Fixed DigitalClock.FadeOutScreens NRE
7 Months Ago
merge from wallpaper
7 Months Ago
Fixed wallpaper being colored by shipping container custom colors
7 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
7 Months Ago
merge from wallpaper
7 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
7 Months Ago
merge from wallpaper
7 Months Ago
restored viewmodel wallpaper renderer
7 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
7 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
7 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
7 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
7 Months Ago
Code cleanup, comments
7 Months Ago
Fixed digital clock UI server fields mismatch
7 Months Ago
Fixed WallpaperModelRenderer server fields mismatch