33,904 Commits over 4,171 Days - 0.34cph!
merge from ch47_favouritism
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Codegen + fix compile error
merge from admin_logging -> main
merge from physics_bounds_commands
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
merge from batteringram_impacteffect_fix
merge from chandelier_fixes
subtract
130129 decay_scale_ui_fix
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merge from emission_queue
merge from fix_artificalwater_flow
merge from fix_corpse_storageboxes
merge from workshop_wearable_icon_fix
Merge from quicksave_to_gamesetup_save
merge from steaminventory_descriptions_fix
merge from store_typo_fix
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merge from baseplayer_serverupdateparallel
merge from indirect_instancing_fixes
merge from s2p_flatten_fixes
merge from water_pump_power_fix
merge from killbees_restore
merge from pickup_toasts_localization_fix2
merge from fix_premium_sorting
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merge from fix_nametag_blocked_by_floor
merge from fix_nametags_water
merge from duplicated_gunshots_fix
merge from decor_lighting_dlc
merge from locked_cabinet
merge from decay_scale_ui_fix
merge from pilotpack_store_fix
merge from /serverbrowser_duplicating_results_fix
merge from ceiling_light_placement_fix
merge from wall_cabinet_storage_monitor_fix
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merge from modded_monumentmarker_fix
merge from tugboat_team_bag_labels_fix
merge from store-updates-sept2025
merge from indirect_instancing_toggle
merge from store-updates-sept2025
Merge: from baseplayer_serverupdateparallel
- Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature)
Tests: used both modes in Craggy, confirmed things are working
merge from translation_breaking_mods_fix
merge from string_lights_fix_2
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
Merge: from baseplayer_serverupdateparallel
- Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync
Tests: wrote a unit test that confirms the bug and confirms the fix