branchrust_reboot/maincancel

36,822 Commits over 4,413 Days - 0.35cph!

14 Days Ago
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Fix zombies breaking automated tests
14 Days Ago
testlist
14 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
14 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
14 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
14 Days Ago
merge from automated_testing
14 Days Ago
server_browser_update_2 -> main
14 Days Ago
merge from mortar_prototype
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Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
14 Days Ago
merge mortar_prototype to main
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merge from mortar_prototype
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merge from automated_testing
14 Days Ago
merge from automated_testing
14 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
14 Days Ago
vendingmachine_updateammocount_nre -> main
14 Days Ago
Fixed tutorial completed commands not running quietly
14 Days Ago
merge from automated_testing
14 Days Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
14 Days Ago
merge from save284 - Staging wipe!
14 Days Ago
merge from mortar_prototype
14 Days Ago
merge from workbench_upgrades
14 Days Ago
merge from mortar_prototype
15 Days Ago
merge from mortar_prototype
15 Days Ago
merge from automated_testing
15 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
15 Days Ago
Fix compile error from non-existant namespace
15 Days Ago
merge from optimize_plant_lod_wind
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
merge from automated_testing
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merge from mortar_prototype
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merge from playerboat_testfix
15 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
15 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
15 Days Ago
merge from automated_testing
15 Days Ago
fix dodgy merge
15 Days Ago
binoculars_fix -> main
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
merge from placement_ignoreentity
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Merge from workbench_upgrades
15 Days Ago
merge from weapon_refresh_salvaged_cleaver
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merge from batteringramhead_health_fix
15 Days Ago
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merge rust_relay_server -> main
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
merge from fields_mismatch_cleanup
15 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
15 Days Ago
merge rust_relay_server -> main