31,154 Commits over 3,928 Days - 0.33cph!
Merge from teleportpos_improvements
merge from fix_quarry_animator_lod -> main
Merge: from remove_editor_update
This shaves off another 5ms from editor update times on 6k world map
Tests: built all modes in editor, tested debug rendering still works on craggy and loaded a 6k proc map and checked profiler
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
Merge from ai_wolf_iteration
Merge from ai_wolf_iteration
Merge from cctv_shoot_disable -> main
Merge: from remove_treeentity_update
This eliminates the many calls of TreeEntity.Update in editor play mode, saves ~16ms on 6k procgen map
Tests: booted editor with swamp_a scene and shut down, booted into craggy then switched to swamp_a, added and moved trees to swamp_a, changed tree prefabs - all cases could see expected visuals.
Merge from corrupt_prefab_handling
Merge from brzone-blending -> main
Merge from copypaste -> main
Bugfix: Restoring kayak to version from
105500
It got missmerged into nothing(empty prefab), even though it should've automerged
Tests: Spawned it on craggy and got in on the front seat. No exceptions during loading or spawning.
Merge from copypaste -> main
Merge: from requesttrees_spike
This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server.
Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
merge from kayak_perf_fix
merge from oases_topology_fixes
merge from voice_chat_cctv
radioactive_changed_removal -> main
Merge from analytics_add_persistent_work_queue
report_copy_steamid -> main
Merge from relationship_manager_dangling_profiler_sample_fix
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
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Fixed halloween hunt score announcement typo
Merge: from requesttrees_spike
- Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early)
Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
removed random water body
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