branchrust_reboot/maincancel

34,810 Commits over 4,262 Days - 0.34cph!

58 Days Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
58 Days Ago
Add gametip for too hot debris harvest attempts
58 Days Ago
merge from fix_terrain_texturing_alloc -> main
58 Days Ago
merge from upgrade_cctv_convars -> main
58 Days Ago
Fix compile error
58 Days Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
58 Days Ago
merge from fix_terrain_texturing_alloc -> main
58 Days Ago
merge from oilrig_postvolume_fix
58 Days Ago
merge from workshop_max_texture_res -> main
58 Days Ago
merge from boatspawner_nudge_fix
58 Days Ago
Merge from texture_streaming_delay_fix
59 Days Ago
Merge from slots_optimize
59 Days Ago
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59 Days Ago
Merge from shadow_cascades_light_leak_fix
59 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
59 Days Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
59 Days Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
59 Days Ago
Increase grass distance max clamp
60 Days Ago
merge from vclouds_demo_timescale_fix
60 Days Ago
merge from construction_guide_missing_normal_maps
60 Days Ago
merge from vclouds_amd_seam_fix
60 Days Ago
merge from ui_overhead_optims
60 Days Ago
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60 Days Ago
Editor force on helicopter compile fix
60 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
60 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
60 Days Ago
merge from fishing_village_collider_fix_fix
2 Months Ago
merge from Halloween_25_Update
2 Months Ago
merge from deployguide_water_refraction
2 Months Ago
merge from fix_workshop_error -> main
2 Months Ago
unskinned_windmill -> main
2 Months Ago
unskinned_windmill -> main
2 Months Ago
syncvar_Improvements_2 -> main
2 Months Ago
syncvar_improvements_2 -> main
2 Months Ago
ddraw_server_wrappings -> main
2 Months Ago
merge from hmlmg_improvements
2 Months Ago
Merge from boomerang_animfix
2 Months Ago
Merge from steam_timeline
2 Months Ago
merge from qol_dump_improvements -> main
2 Months Ago
merge from fishing_village_collider_fix_fix
2 Months Ago
merge from workshop_filedialog_title -> main
2 Months Ago
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2 Months Ago
allocation_reductions -> main
2 Months Ago
allocation_reductions -> main
2 Months Ago
unskinned_windmill -> main
2 Months Ago
Halloween_25_Update -> main
2 Months Ago
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2 Months Ago
Merge from chippy_optimize
2 Months Ago
merge from fix_blueprint_itemid -> main
2 Months Ago
Merge from slots_optimize