branchrust_reboot/maincancel

35,209 Commits over 4,505 Days - 0.33cph!

32 Days Ago
merge from sculptures
32 Days Ago
Merge from PMM
32 Days Ago
Merge from lootpanel_nre_fix
32 Days Ago
merge from ocean_sim_waterlevel_trace_fix
32 Days Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
32 Days Ago
merge from sculptures
32 Days Ago
game_room_dlc -> main
32 Days Ago
Cherrypick 159664
32 Days Ago
Merge from playermaintainedmonuments
32 Days Ago
merge from fix_cliff_gaps
32 Days Ago
rename_test_warning -> main
32 Days Ago
merge from game_room_dlc to main
32 Days Ago
merge from sculptures
32 Days Ago
demo_compat_fix_2 -> main
Rin
32 Days Ago
merge from save287
32 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
33 Days Ago
merge demoui2 to main
33 Days Ago
Cherry pick blur manager NRE fix
Rin
33 Days Ago
merge from sculptures
Rin
33 Days Ago
merge from game_room_dlc
33 Days Ago
merge from editor_cfg_parallel_import -> main
33 Days Ago
merge from waterwell_stock_decrease -> main
33 Days Ago
Merge from boombox_volume_interact
33 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
33 Days Ago
merge from sculptures - stone sculpture update
33 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
33 Days Ago
merge from sculptures
33 Days Ago
merge from nameplate_dialog_fix
33 Days Ago
merge from nameplate_dialog_fix
33 Days Ago
merge from sculptures
33 Days Ago
arrow_late_loading_fix -> main
33 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
33 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
33 Days Ago
merge from f1menu_blur_fix
33 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
33 Days Ago
merge from water_surface_nametags_fix
33 Days Ago
merge from paintingui_inputs_fix
33 Days Ago
merge from f1menu_blur_fix
33 Days Ago
syncvar_ornateframe_initialiser_fix -> main
33 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
33 Days Ago
merge from menu_close_blur_fix
34 Days Ago
merge from hackweek_sv_pie_menu
34 Days Ago
merge from demos_shadow_fix
34 Days Ago
merge from catapult_reloadtime_nerf
34 Days Ago
game_room_dlc -> main
34 Days Ago
game_room_dlc -> main
34 Days Ago
Final compile fix
Rin
34 Days Ago
merge from deploy_clipping_fixes
34 Days Ago
Another sneaky compile fix that snuck past editor tests
34 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore