branchrust_reboot/maincancel

35,180 Commits over 4,505 Days - 0.33cph!

30 Days Ago
merge from sculptures
30 Days Ago
arrow_late_loading_fix -> main
30 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
30 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
30 Days Ago
merge from f1menu_blur_fix
30 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
30 Days Ago
merge from water_surface_nametags_fix
30 Days Ago
merge from paintingui_inputs_fix
30 Days Ago
merge from f1menu_blur_fix
30 Days Ago
syncvar_ornateframe_initialiser_fix -> main
30 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
30 Days Ago
merge from menu_close_blur_fix
31 Days Ago
merge from hackweek_sv_pie_menu
31 Days Ago
merge from demos_shadow_fix
31 Days Ago
merge from catapult_reloadtime_nerf
31 Days Ago
game_room_dlc -> main
31 Days Ago
game_room_dlc -> main
31 Days Ago
Final compile fix
Rin
31 Days Ago
merge from deploy_clipping_fixes
31 Days Ago
Another sneaky compile fix that snuck past editor tests
31 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
31 Days Ago
bye bye compile errors :wave:
31 Days Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
31 Days Ago
Improve npcs path following performance, fix npcs sometimes not moving
31 Days Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
31 Days Ago
merge from uibindings_nre_fix
31 Days Ago
merge from crafting_stall_fix
32 Days Ago
Merge from redirect_crafting_fix
32 Days Ago
Merge from CompassShieldViewmodel
32 Days Ago
merge from sharkmovement_sound_fix
32 Days Ago
merge from hackweek_parented_ddraw
32 Days Ago
Fix stack overflow and alloc in navmesh load / save
32 Days Ago
Merge from rustplus_camera_fixes
32 Days Ago
merge from sculptures
32 Days Ago
Fix triangle planters not snapping to triangle floors testlist
32 Days Ago
merge from HAB_armour_health_fix
32 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
32 Days Ago
merge from fix_cliff_gaps
32 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
32 Days Ago
merge from cui_updates
32 Days Ago
game_room_dlc -> main
32 Days Ago
Compile fixes
32 Days Ago
merge from 2Bench2Fixed
32 Days Ago
merge from Softcore_T2T3bench
32 Days Ago
merge from fix_cliff_gaps
33 Days Ago
Merge from sleeper_hardcore_fix
34 Days Ago
updated wording on some items
35 Days Ago
Merge from rustplus_camera_fixes
35 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
35 Days Ago
merge from terrain_anchor_tooling