branchrust_reboot/maincancel

31,153 Commits over 3,928 Days - 0.33cph!

2 Months Ago
merge from gesturepack
2 Months Ago
merge from flashlightfixes/fulloverhaul
2 Months Ago
merge from mixingtable_click
2 Months Ago
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merge from save_260
2 Months Ago
Compile fix
2 Months Ago
merge from save_260 - Staging wipe
2 Months Ago
Merge from gesturepack
2 Months Ago
merge from qol_bag_unclaim_convar -> main
2 Months Ago
merge from fix_npc_death_icon -> main
2 Months Ago
Merge from gesturepack
2 Months Ago
Merge from Halloween24
2 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
2 Months Ago
Merge from vm_names_ugc
2 Months Ago
merge from fix_map_focus_light -> main
2 Months Ago
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2 Months Ago
merge from qol_io_arrows -> main
2 Months Ago
merge from 106893 - skinnable backpack
2 Months Ago
merge from copypaste -> main
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
2 Months Ago
merge from qol_teleport2grid -> main
2 Months Ago
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2 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
2 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
2 Months Ago
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2 Months Ago
merge from halloween24
2 Months Ago
Merge from gesturepack
2 Months Ago
Merge from gesturepack
2 Months Ago
Merge from qol_teleport2grid -> main
2 Months Ago
Merge from spawn_debris_pool_fix
2 Months Ago
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2 Months Ago
Merge from RF_optim/RFManager
2 Months Ago
Merge from fix_barricades_train_tunnels
2 Months Ago
Merge from wearable_down_limit_fix
2 Months Ago
Merge from demo_shot_delete_fix
2 Months Ago
Merge from cui_pr_61
2 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
2 Months Ago
merge from fix_radiation_rounding_damage -> main
2 Months Ago
Merge from fix_ddraw_text_ztest -> main
2 Months Ago
merge from fix_map_focus_light -> main
2 Months Ago
merge from community_ui_inventory -> main
2 Months Ago
merge from fix_jug_dump_leaving_water -> main
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
merge from qol_map_marker_num -> main
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
merge from qol_map_marker_num -> main
2 Months Ago
timed_explosive_hit_normal -> main