33,109 Commits over 4,109 Days - 0.34cph!
merge from wallpaper/floor
Merge from environment_volume_lods
merge from wallpaper/floor
Fixed HBHF config buttons not working, broken on
121245
Handle foliage grid in tutorial island
Reduced amount of rad pill in jungle crates
Waterwell vendor now sells advanced harvesting and crafting teas
Offically allow small wooden box placement on wall shelves, small box placement eased
MP5 durability/condition increased
add back relief mapping stuff that was accidentally reverted in prior merges
tweaked wallpaper store images, brighter and slight vignette
merge from main/jungle_sound_polish
Correctly check for demolish support when checking flag
merge from wallpaper/floor
chicken_pie_cleanup -> main
beehive_spawn_swarm -> main
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
beehive_spawn_swarm -> main
beehive_spawn_swarm -> main
instant_camera_flash_fix -> main
Merge from foliage_instancing
static electric heater now provides comfort
S2P Oilrig small and large, radtown
merge from Raspberry_stacksize
merge from hackweek_command_block
merge from /missingphysimpacts/physimpacts3resurrection
merge from shopfront_deploy_fix
merge from save268 - Staging wipe
Possible LootPanelRecycler NRE fix
instant_camera_flash -> main
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
Targeting attachment icon
Fixed not being able to dismiss pings that are too far away
merge from main/new_silencer_sounds
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
fix submarine underwater fog (WaterWindow)
Merge from macos_env_volume_issues
merge from wallpaper/floor
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
Merge from foliage_instancing
merge from wallpaper/floor
merge from inputfield_rtl_fix
merge from wallpaper/floor
Slightly moved lighthouse door to fix lighting issues
Adjusted doorway mesh to fix gaps
Scene2prefab
merge from wallpaper/floor
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
Warming tea value changes, basic tea effectiveness slighty reduced