branchrust_reboot/maincancel

34,660 Commits over 4,444 Days - 0.32cph!

52 Days Ago
Assign name and description keys to the base barrel and shelves items
52 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
52 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
52 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
52 Days Ago
prevent mortar deployment under water
52 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
52 Days Ago
merge from cubemap_ui_optims
52 Days Ago
merge from binoculars_on_weaponracks
52 Days Ago
merge from mortar_prototype
53 Days Ago
Left align country text in the server browser
53 Days Ago
vending_fixes_2 -> main
54 Days Ago
Merge from terrain_lowering_nms_large_cave
54 Days Ago
merge from main/workbench_upgrades
54 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
54 Days Ago
merge from automated_testing
54 Days Ago
Phrase contexts
54 Days Ago
Phrases update
54 Days Ago
merge from deepsea_loot_balance
54 Days Ago
Merge from weapon_refresh_salvaged_cleaver
54 Days Ago
merge from deepsea_loot_balance
54 Days Ago
merge from computer_station_IO
54 Days Ago
Merge from 3p_spectator_improvements
54 Days Ago
fix workshop emission intensity getting/setting
54 Days Ago
Merge from workbench_upgrades
54 Days Ago
binocuar_fixes_2 -> main
54 Days Ago
server_browser_update_2 -> main
55 Days Ago
merge from horse_rpc_fix
55 Days Ago
merge from f1tools_demo_fix
55 Days Ago
reset electric furnace emissive texture and 3.1 value to original
55 Days Ago
merge from store_nre_fix2
55 Days Ago
merge rust_relay_server -> main
55 Days Ago
Merge from terrain_renderer
Rin
55 Days Ago
merge from mortar_prototype
55 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
55 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
55 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
55 Days Ago
merge from fix_assetscene_deepsea -> main
55 Days Ago
Potential fix for zombie NRE on _agent == null in tests
55 Days Ago
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55 Days Ago
Fix zombies breaking automated tests
55 Days Ago
testlist
55 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
55 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
55 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
55 Days Ago
merge from automated_testing
55 Days Ago
server_browser_update_2 -> main
55 Days Ago
merge from mortar_prototype
55 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
55 Days Ago
merge mortar_prototype to main
55 Days Ago
merge from mortar_prototype