31,154 Commits over 3,928 Days - 0.33cph!
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merge from dive_mission_range_increase
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merge from dive_mission_range_increase
merge from divesite_tip_fix
merge from emptytoasterror_fix
merge from store-ui-frontiersman
Further reduce ore count density by 15% to match release values
Fixed broken collision mesh for rock_formation_huge_c
Reverted recent godrock changes to fix terrain gaps
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Disable underwater blur when using underwater_cinematic convar
Rebuild manifest, includes missing cliff rocks
Removed some leftover logs
Reduce ore count density target to match release values
Fixed being able to place small I/O inside rock formations
Merge: from item_pooling
Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items
Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
slightly increased hcr damage falloff distance and projectile velocity
Added more anchors to all hill cliffs to prevent terrain holes
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merge from world_update_2
Set compression to Normal for all cliff textures
Moved TerrainHeightSet on the god rock to fix holes
merge from world_update_2
cave_small_hard terrain anchor fixes
Removed map names of all unique enviroments
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Fix blunderbuss hammers flicking back at the end of the reload
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
merge from fix_monument_scenes_osx -> main
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disable dynamic pricing on waterwell npc
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lowered tea sell order probability and increased refill rate to repopulate much slower
adjusted DPV health
adjusted waterwellshopkeeper inventory
Reduced river rocks density by 50 percent according to feedback
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
Fixed terrain hole at the bottom of hill cliffs
Fixed not being able to build on cliffs
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merge from water_well_fixes