31,188 Commits over 3,928 Days - 0.33cph!
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Expose bear, boar and chicken population values in admin UI
Increased scroll speed of server info and convar lists
Update DryWetMidi plugin to fix .net version
Skull rock skin can now be recycled (5 stone, same as the rock)
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed MLRS realigning bool not handling negative values on the server
Fixed missing sfx on skull rock skin viewmodel
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
Fixed ridable horse corpses not being lootable.
merge from
66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
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merge from Desert_Military_bases
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Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
Set aiming module slot max stack size to 1
Fix bugs with MLRS rocket inventory:
- Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired)
- CanFire now also checks IsBroken
MLRS: Don't allow fixcars while rockets are firing
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
Merge incendiary rocket fix -> Main
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
Merge DMb -> Main. Fixed MLRS not interacting.
merge from halloween2021 (missed changes)
merge from desert_military_bases
Forgot desert dwelling single C
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
World models for tuna and bean cans
lods, collision and prefab setup
Enlarge lootpanel.generic_resizable - fixes coffin lootpanel sizing
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