32,210 Commits over 4,018 Days - 0.33cph!
NRE fix for animal AttackState.GetAimDirection
AI designer now uses a 2 column popup for selections, so that everything is visible.
Correct prefab, underwater dweller.
Increase tunnel dweller listen range so they react to nearby rooms
Added BaseAIBrain.OnStateChanged().
ScientistBrain now sets correct relaxed flags based on state.
Added decay to deployed cassette recorder
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
added bespoke raw and cooked fish models and added to prefabs
Added chocolate bar world model
Added 6 varying sized spawnable rock world prefabs - no longer need to spam hobo barrels
manifest
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
Fixed T stacking small signs
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
reduced size of spear ammo worldmodel
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removed unneeded model prefabs
added speargun worldmodels when dropped
updated player speargun anims
Merge SubmarineSeptember -> Main
Fixed not being able to gesture on the sofa
Can now use upper body gestures while swimming (full body gestures are still blocked)
Reduce explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites.
Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake.
Duo sub torpedo hatch now animates. Safer code for the ammo flag.
Merge SubmarineSeptember->Main
Modular cars corrupted save fix.
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Remove unneeded DoServerDestroy check
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway.
- Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway.
- Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
Don't check for events if plugin not available.
Stop fish brain thoughts spamming the console with "point" and a number
primaryFireInput gets cleared fully when there's no driver.
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
Fix for blocked loot on bunkbeds, collider was set to convex
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around