34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
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                merge from save232 - Staging Wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge ChairsInsideChairsMerge -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed swapseats no longer clearing occupied state on the previously occupied seat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge ChairsInsideChairs -> Main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed TimeSince ToString not returning the correct value
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix building plan lag by keeping all equality checks in C# land
 
                
                
                
                
                
             
         
        
            
            
            
                
                BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from dungeon_despawn_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from dungeon_despawn_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from dungeon_despawn_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed airdrop not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry-pick windmill collider fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                slower radiation gradient for gingerbread tunnels
default tunnel lifetime doubled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 menu videos xmas rotation update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adding AssetFolder.cs to main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed several edge cases that could call into EOS API with invalid client handle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Interaction sounds for santa present airdrop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed santa sleigh reindeers not animating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Ice Throne deploy effect + collider phys materials to better match the item
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Moved Ice Throne dismount points out a little further
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                resolved some ice throne mounting issues