32,208 Commits over 4,018 Days - 0.33cph!
Don't connect/disconnect in boom box load
Remove Yaarana radio station
Improved audio stream buffering:
Use a ring buffer for increased performance and smaller memory footprint
Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others)
Stop downloading more data if enough has been buffered
Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues
Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
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For connect exceptions, show only the exception message in the console, not the whole stack
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
Add a couple of additional null checks to modular vehicle conditional refreshes
Applied new settings to large tiles variant as well
Speed up dance floor and sound light
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
Don't add second channel data in AudioVisualisationEntity if the source is in mono
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input.
- Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
dial back the red colour filter on hurt
Merge from voiceprops/dlc
Further improvements for the hurt filter
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
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merge from 360_stairwell_fixes_2
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Larger, milder noise for the radiation effect until we get the proper noise effect in.
Various tweaks to arid & temp biome grading for blue cast mitigation in the shade.
Small sky dome tweaks for the above.
Hurt overlay vignette fix
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Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
merge from /player eyes gesture fix
Disable rotation on sound light since it has no valid placement and confusing
Reduced boombox condition loss
Merge from voiceprops/dlc
Fixed crazy massive bug with the wire tool texture
Slightly safer on/off check on LaserLight
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
Basic neutral post profile for use in underground areas with the new stack
Added a server-side double check that prevents players mounting mountables if dead or wounded
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes