branchrust_reboot/maincancel

32,208 Commits over 4,018 Days - 0.33cph!

4 Years Ago
Don't connect/disconnect in boom box load
4 Years Ago
Remove Yaarana radio station
4 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
4 Years Ago
Merge from cine_anim
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
4 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
4 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
4 Years Ago
Merge from render_scale
4 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
4 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
4 Years Ago
Applied new settings to large tiles variant as well
4 Years Ago
Speed up dance floor and sound light
4 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
4 Years Ago
Extra null check
4 Years Ago
Don't add second channel data in AudioVisualisationEntity if the source is in mono
4 Years Ago
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
4 Years Ago
- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input. - Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
4 Years Ago
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4 Years Ago
dial back the red colour filter on hurt
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Further improvements for the hurt filter
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
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4 Years Ago
merge from 360_stairwell_fixes_2
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Years Ago
Hurt overlay vignette fix
4 Years Ago
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4 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Years Ago
merge from /player eyes gesture fix
4 Years Ago
Disable rotation on sound light since it has no valid placement and confusing
4 Years Ago
Reduced boombox condition loss
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed crazy massive bug with the wire tool texture
4 Years Ago
Slightly safer on/off check on LaserLight
4 Years Ago
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
4 Years Ago
Basic neutral post profile for use in underground areas with the new stack
4 Years Ago
Added a server-side double check that prevents players mounting mountables if dead or wounded
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
Re S2P caves - local issue introduced missing meshes
4 Years Ago
merge from 360_stairwell_fixes