31,200 Commits over 3,928 Days - 0.33cph!
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
Merge from /main/drone/shop
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Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
continued HapisIsland crash troubleshooting
continuing troubleshooting HapisIsland standalone server crash on boot
merge from loot_container_size
merge from /main/drone/shop
take Hapis Island back to basics - troubleshooting crash on server start up
Tossed these into a bundle
Baked new road network down into mesh assets & applied to scene.
merge from hapis2020_cherrypickeroo (Hapis Update)
Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs
merge from Jan_bundle_limits_crunch
Jackhammer vm - added admire anim & hooked up in animator
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
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Removed side padding of scrollable area in skin picker UI (crafting and repair bench)
If skin options don't require scrolling add some padding to centre them in the view
Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
Lowered high end weapons drop rate from APC crate
stricter shotgun trap placement
Converted jackhammer textures from core/generic workflow to the specular workflow.
jackhammer skinnable test
merge from loot_container_size
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standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
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Large wooden box can no longer be clipped into world layer
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fixed clipping deployables on watch tower
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Fixed dying by poison damage not showing on the death screen
Update entity.uploadsign so it works with photo frames too
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merged from skins_recently_used
Fix water jug filling sounds always playing in first person for nearby players