branchrust_reboot/maincancel

32,209 Commits over 4,018 Days - 0.33cph!

4 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
4 Years Ago
Removed old buoyancy fix
4 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
4 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
4 Years Ago
Fix updating buoyancy on client
4 Years Ago
Merge moonpool_buoyancy_fix->main
4 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
4 Years Ago
Buoyancy edits
4 Years Ago
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4 Years Ago
fishing rod sounds
4 Years Ago
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4 Years Ago
Stop window film water drops always playing when the player first mounts a sub
4 Years Ago
Adjust colliders to match Tom's updated pontoons
4 Years Ago
Only play windscreen water drops when moving
4 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
4 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
4 Years Ago
Extra checks for accessing torpedo container
4 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
4 Years Ago
merge into main
4 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
4 Years Ago
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
4 Years Ago
Merge save215->main
4 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
4 Years Ago
Cherry-pick submarine buoyancy fix, save215->Main
4 Years Ago
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4 Years Ago
Merge from save215
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix
4 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
4 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
4 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
4 Years Ago
Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
4 Years Ago
Show IO information on crafting UI (same as weapons)
4 Years Ago
Made TriggerHurt an IServerComponent like the other hurt trigger types, since it's only used on the server side
4 Years Ago
▆▋ █ ▇▅▌▊▇▄ ▉▋ ▄█▌▄▌█ ▅▋▊▄▆ ▋█▊▅▄▅ ▆ ▉▌▆▉ ▌▆█▋▍▄▋ (▌.▋. ▊▍▅█▍▌ ▅▋▌▆), ▇▅▆▍▄▄ ▊▍▋▉ ▅█▋▉ █▉▉▊▄█▅▍▌▇▊ - ▌▇▆▅ ▅▍ ▉▋ ▊▌█▊'▆ █▋▇▄ ▍▆ ▊▅▅ ▉▄▇▇ ▉▊▇▅█▆▍ ▇▆▊█▋▊
4 Years Ago
Don't serialize lastDealtDamageTime
4 Years Ago
skin approval
4 Years Ago
Merge from electrical_qol
4 Years Ago
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4 Years Ago
Merge getWaveData_fix -> Main
4 Years Ago
Fixed pump jack floating decals
4 Years Ago
skin approval
4 Years Ago
Merge from reflex_update
4 Years Ago
Fixed Potatoes and berries plants flagging the player as hostile when hit
4 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Years Ago
Added additional requested custom map volume and trigger prefabs
4 Years Ago
fixed accidental fog change while troubleshooting
4 Years Ago
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m S2P Swamp A,B,C
4 Years Ago
merge from misc_improvements
4 Years Ago
Better cancel support for internet streams