branchrust_reboot/maincancel

32,159 Commits over 4,018 Days - 0.33cph!

5 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
5 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
5 Years Ago
Searchlight can be repaired, pickup and reduced health
5 Years Ago
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5 Years Ago
network++ (Too many compatibility issues)
5 Years Ago
fixed missing front in EngineUI after Rohan's font asset changes
5 Years Ago
Merge from voicemute
5 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
5 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
5 Years Ago
skin approval
5 Years Ago
Subtracting 53795 and 52796
5 Years Ago
subtracting 53795 & 53796 - server startup errors
5 Years Ago
New benchmark demo
5 Years Ago
Cherry pick font asset changes
5 Years Ago
Compile fix
5 Years Ago
Merge from gib_pool
5 Years Ago
Merge from farming_optimisation
5 Years Ago
Fix LiquidContainer server NRE
5 Years Ago
Drinking tea now hydrates the player
5 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
5 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
5 Years Ago
Merge from dialogue_graph
5 Years Ago
Merge from io_pooling
5 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
5 Years Ago
Update BillBTestMap for the new Unity version
5 Years Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
5 Years Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
5 Years Ago
AA enum compile fix
5 Years Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
5 Years Ago
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
5 Years Ago
Fixed fuel storage not being accessible on RHIB after collider update
5 Years Ago
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
5 Years Ago
Merge from TMP_Text update optimization
5 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
5 Years Ago
merge from trainyard_path_fix
5 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
5 Years Ago
Merge ScreenshotChanges -> Main
5 Years Ago
Merge General
5 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
5 Years Ago
Merge from flare_optimizations
5 Years Ago
ch47 departure fix
5 Years Ago
Merge from flare_optimizations
5 Years Ago
Mertge from unity_2019.4
5 Years Ago
Merge from TMP_Text update optimisation
5 Years Ago
Revert ProjectSettings changes
5 Years Ago
Merge from memory
5 Years Ago
merge from flare_optimisations
5 Years Ago
merge from /FixCarConditionalNRE
5 Years Ago
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5 Years Ago
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