branchrust_reboot/maincancel

31,922 Commits over 4,018 Days - 0.33cph!

5 Years Ago
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manifest fixed stringpool errors with underwear
5 Years Ago
updated default underwear icon
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phrases
5 Years Ago
merge into main
5 Years Ago
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5 Years Ago
merge from summer DLC
5 Years Ago
merge into main
5 Years Ago
Merge from summer_dlc
5 Years Ago
merge from summer_dlc
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Merge from summer_dlc
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Merge from summer_dlc
5 Years Ago
restore subtractions due to merge issues
5 Years Ago
subtracting 52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
5 Years Ago
merge from summer_dlc
5 Years Ago
Merge from summer_dlc
5 Years Ago
subtracting 52347 - fix for players stuck inside triggers (ladders)
5 Years Ago
merge from summer_dlc
5 Years Ago
A couple of minor edits to the new carstats var
5 Years Ago
Added carstats console var
5 Years Ago
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phrases
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network++
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merge from summer_dlc
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5 Years Ago
merge from/BoatMountingFix
5 Years Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
5 Years Ago
hitting hemp no longer flags the player as hostile
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider
5 Years Ago
Move RemoveInvalidEntities to a safer spot
5 Years Ago
final code gen / phases pass checks
5 Years Ago
fixed armored cockpit cost
5 Years Ago
Reduce car collision damage to players a bit
5 Years Ago
Increased armoured cockpit max HP from 500 to 700
5 Years Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
5 Years Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
5 Years Ago
Added simple debug util timing functions
5 Years Ago
reduce modular vehicle horn volume
5 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
5 Years Ago
moving active belt item holsters it
5 Years Ago
updated hostile icon
5 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
5 Years Ago
audio.printenginesounds debug console command
5 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.