31,218 Commits over 3,928 Days - 0.33cph!
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Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
Throttle and cache foot IK traces, added player.footikrate
Removed a useless Mathf.Max with one parameter that was allocating every frame
Tweaked Patrol helicopter culling distance
Throttle BaseHelicopter ground effects update rate based on distance
Throttle Cargo Ship UpdateSounds frequency based on distance
Increased SimpleFlare tickRate
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
bradley sound handling tweaks
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Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
Made glass opaque on some static doors with glass
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Fixed missing colliders on music stage speakers
Merge flamejet_optimisation
Merge from map_improvements
Merge from chainsaw_reload_fix
Merge from scientist_lootpanel_fix
Merge from workshop_download_fix
hqsoundfade defaults to false for now
Codegen audio.hqsoundfade
Attempt at fixing flickering industrial decals at launch site
Added polygon offset control to stanndard-decal shader
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Second attempt at fixing invisible rocket crane lift cabin
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Attempt at fixing invisible rocket crane lift cabin
Catch exceptions that would otherwise go unnoticed
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened
Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
Extra profiling for NpcWalkAnimation and SellOrderEntry