34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                shark protection and auto heal
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved underwater crate loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                submarine dryfire, ammo flag, and seat swap sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted shark collision avoidance
fixed speargun using arrow worldmodel
shark abandons attack if player unreachable
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                code cleanup
reduced crate untie time to 6 ( was 8 )
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from SubmarineEnvironmentVolume
 
                
                
                
                
                
             
         
        
            
            
            
                
                missing files
fixed unanimated trout
added yellow perch environment fish
shark aggression fixes, flee when out of range
 
                
                
                
                
                
             
         
        
            
            
            
                
                extra shark vehicle attacks
much improved shark attack (animations, effects )
shark sounds
speargun balance
shark corpse no longer sinks like a rock
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bloodcloud now obeys showblood convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable saving on tunnel/underwater dweller prefabs.
EquipWeapon null check.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added normal crate spawners to 1/5th of dwellers prefabs
Added a normal crate in each moonpool
Moved about some of the normal crates added in T2 puzzles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added raw fish to shark corpse harvest
Removed flies from shark corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed submarine water culling volume exterior visual issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed techtree progression after harpoon gun addition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Different sound for submarine seat swap + code fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move swapseats UI to the duo sub code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Play a sound when user presses the fire button but a torpedo can't be fired
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix duo sub ammo flag flipping down only as the player mounts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge SubPerformance->Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for errant environment fish
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance 
spawngroup chance to spawn nothing
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null check when removing brain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set moonpool_1200x1500_1way collision to World layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dweller spawngroups to trigger layer.
AIZ fixes for dynamic ai points getting removed.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a collider to dweller spawngroups so they reset as expected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a blocker due to dweller spawn in moonpool 1 way
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a hole in some partition wall meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show sub health info when health is under 75% (match boats).
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed solo sub exterior always showing lights on
- Fixed solo sub not adjusting headlight volumetrics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)