branchrust_reboot/maincancel

32,162 Commits over 4,018 Days - 0.33cph!

5 Years Ago
Update TriggerMount to retry in more situations
5 Years Ago
Merge the latest modular car fixes -> Main
5 Years Ago
Increase tree impact damage multiplier from cars (3->5)
5 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
5 Years Ago
Code review: Use PivotPoint() instead of getting the position directly
5 Years Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
5 Years Ago
Fixed HasScrap purchase condition amounts for mini and scrap heli
5 Years Ago
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month) Moved a number of supermarket spawners Supermarket S2P
5 Years Ago
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
5 Years Ago
Fixed med battery placement issues
5 Years Ago
HapisIsland - minor fixes and improvements to airwolf and compound
5 Years Ago
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).
5 Years Ago
Fix potential issues with TriggerHurtNotChild detection. Better handling mounted or parented players with modular cars.
5 Years Ago
Modular car code review changes complete. Merging to Main.
5 Years Ago
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
5 Years Ago
Fix scope overlay changing size with uiscale
5 Years Ago
▄▄▊█▍▍▆ "▄▇█▆▋ ▆▋▆▌▉▅ ▄▅▆▊▌▄▄█▊▄" ▉▍ ▄▍▉▌ ▆▌ ▉▍ █▉▇▆▄▍ ▄█▅'▅ ▌▅▉▄ \▊ ▍▅ █▆▉ ██▇▆▉█▇▆▅█
5 Years Ago
Fix typo (banit -> bandit)
5 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
▇▆▋▄█ ▋▌▄▊▇▅ ▆▊▅▆▄ ▌▉▆▉▆▆▋▊
5 Years Ago
phrases, adjusted minicopter/transporthelicopter costs
5 Years Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
5 Years Ago
fixed searchlight emission
5 Years Ago
Fixed negative scaling roadsign warnings at compound and bandit camp
5 Years Ago
Reduced engine components crafting costs
5 Years Ago
Reduced T2 and T3 engine comp vendor costs
5 Years Ago
Fixed wooden external gate barbwire not damaging the player (layer issue)
5 Years Ago
One more change to repel trigger
5 Years Ago
Fix more settings on RepelTrigger
5 Years Ago
Fix repel trigger IgnoreMounted setting
5 Years Ago
Add entity validity check to TriggerMount
5 Years Ago
Merge new mount trigger used in modular car seating. Revert #52369. Simplify TriggerHurtNotChild.
5 Years Ago
Increased car protection vs basic damage types (blunt/slash/stab)
5 Years Ago
Fixed car push not working at extreme, low angles
5 Years Ago
Fixed vehicle lift UI not showing all repair components
5 Years Ago
Further increase engine internal item health
5 Years Ago
Increased car fuel consumption
5 Years Ago
Try a naive fix for the LightEx NRE errors
5 Years Ago
Properly fix NRE in VehicleEditingPanel
5 Years Ago
Fix NRE for entities which do not have a network group
5 Years Ago
bradley uses new vehicle engine sound system
5 Years Ago
Optimizied wooden cabin wall modules
5 Years Ago
▅▆▆▄▉▆ ▆██▋▌▋▅▅▋▆ .▇▄▅█ ▆▌▄█
5 Years Ago
network++
5 Years Ago
fixed vendor NRE, fixed collision nub on helipad
5 Years Ago
vehicles are protected from damage shortly after purchase
5 Years Ago
bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons