32,191 Commits over 4,018 Days - 0.33cph!
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Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
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Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
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Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
Throttle and cache foot IK traces, added player.footikrate
Removed a useless Mathf.Max with one parameter that was allocating every frame
Tweaked Patrol helicopter culling distance
Throttle BaseHelicopter ground effects update rate based on distance
Throttle Cargo Ship UpdateSounds frequency based on distance
Increased SimpleFlare tickRate
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
bradley sound handling tweaks
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Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
Made glass opaque on some static doors with glass
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Fixed missing colliders on music stage speakers