31,230 Commits over 3,928 Days - 0.33cph!
Added Hapis Lake prefab for map makers
Added Hapis Lake prefab for map makers
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
Slightly improved SAM site visibility from a distance
Slightly improved SAM site visibility from a distance
Fuel generator can be bought from Outpost
Fuel generator can be bought from Outpost
merge from main/helicoptersounds
merge from main/helicoptersounds
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
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Fixed NRE in CraftingNotice
Fixed NRE in CraftingNotice
Hide TopBunnies properly if it's not easter event
Vitals layout optimization
Fixed steam inventory refreshing overlay not closing after opening bag
Fixed possible exception when retrieving item market prices
ServerInfo uses HttpImage to load header image
Re-query a few times if we didn't get server rules
Tweaked "new content" icon on main menu
Fixed titles in pie menu getting cut off
meta files that changed just due to a full reimport (serialized version increased)
ClientUpdateMounted NRE fix
Fixed wires not appearing during placement with the wire tool
Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok)
Fixed some editor NREs
F1 grenades are more predictable and less bouncy
F1 grenade fuse time shortened from 3.5 to 3 seconds
F1 grenades do more damage to autoturrets
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
fixed IK positions due to bone scaling
40mm buckshot does more damage
updated transport helicopter pilot seat
fixed all transport helicopter gauges
rocket launcher is cheaper and T2
HV rockets are cheaper, move faster, and are more accurate, T2
Read-only all RustPlayer models and PlayerModel
Automatically auth player deploying tool cupboard
Fixed upkeep display
Fixed loading screen button being 1 pixel smaller than the bar next to it
Pick up notices hang around for a second longer
Fixes for icons in previous commit
Vitals don't use animators, cleaned up
Subtracted vertex-based terrain carving; not enough tessellation
Fixed time scale affecting debug camera movement
Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots
Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases)
Added zoom to debug camera state saving and loading
Added camzoomlerp (like camlerp)
Disabled noclip toggle and server input (vehicles) while in debug camera