branchrust_reboot/maincancel

31,230 Commits over 3,928 Days - 0.33cph!

5 Years Ago
helicopter fuel distance bugfixes helicopter damage effects code refactor for PlayerOpenLoot
5 Years Ago
missing material
5 Years Ago
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5 Years Ago
Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
5 Years Ago
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
5 Years Ago
whoops
5 Years Ago
Shelving cursor optimisation
5 Years Ago
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
5 Years Ago
Debug camera improvements: - R reset camera - Q/E move vertically - Z/Y/C and +/- control zoom - Arrow keys control roll - Disabled inventory and crafting menus when in debug camera - Added debugcamera_save and debugcamera_load console commands
5 Years Ago
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5 Years Ago
Enabled full IL2CPP optimizations on Mac client build again
5 Years Ago
Network++
5 Years Ago
Subtracting 38554, 38565, 38567, 38568, 38570, 38585, 38606
5 Years Ago
Mil. Tunnel electric wires work backup
5 Years Ago
Merge terrain instancing.
5 Years Ago
Harbor2 and Launch Site electric wires work backup
5 Years Ago
network++
5 Years Ago
compile fix
5 Years Ago
helicopter improvements
5 Years Ago
compile fix
5 Years Ago
Enabled instancing on a load of materials + tools
5 Years Ago
clientIOLine now isDynamic by default airfield monument setup IOEntityEditor compile issues and NRE fixes
5 Years Ago
compile fix
5 Years Ago
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5 Years Ago
merging powerwires
5 Years Ago
PerformanceText no longer updates when nothing changed (avoids GC) PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC) Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
5 Years Ago
merge from IOentity_connections
5 Years Ago
Jenkins + Steamworks
5 Years Ago
Updated prefab list
5 Years Ago
Merge transform.SetPositionAndRotation changes.
5 Years Ago
Adjusted overbright swamp atmosphere volumes during night time
5 Years Ago
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
5 Years Ago
compile fix
5 Years Ago
bugfix
5 Years Ago
merge from 38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
5 Years Ago
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
5 Years Ago
merge from injured_map_fixes
5 Years Ago
missing files
5 Years Ago
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5 Years Ago
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5 Years Ago
minicopter - removed tail mesh from main body
5 Years Ago
Subtracting.
5 Years Ago
can now repair scrap transport fixed mounting positions for pilot/copilot copilot able to use weapons fixed weird noclip/parenting issues added servergibs for scrap transport
5 Years Ago
Cherrypicking PositionLerp
5 Years Ago
cherrpicking #38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
5 Years Ago
Cherrypicking 38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
5 Years Ago
Testing mip streaming budgets
5 Years Ago
Subtracted 28469, 38465
5 Years Ago
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
5 Years Ago
Added more textures to streaming pool /Rust.Ai and /Unimplemented