31,230 Commits over 3,928 Days - 0.33cph!
Small change to flag rotation calculation.
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
Fixed compile error in IOEntity.OnDrawGizmos
merge from wires_and_powerlines
Removed Vulkan graphics API from Windows asset bundles
Fixed error in foliage-billboard
Testing terrain carving via vertex culling instead of per-pixel clip
horse animation and random circle fixes
fixed helicopter debris temperature
merge from screen_settings
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
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Removed damage values from building hammer
transport heli fuel gauges fixes
transport heli uses 2x as much fuel
transport heli server gibs give much less resources and only metal frags
reduced horse health
horses are now much more responsive and frame budgeted
Scrap transport heli sounds
Hitch and trough ground watch fix
Hitching post and trough can now be placed on construction
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter prevent movement volumes
Deleted some unused shaders and models
Impostor rendering parity w/ hdrp (perf testing)
autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
Removed a few unused textures
Fixed palm impostor prefabs and meshes (tighter)
Added more textures to streaming pool: nature/ores+treessource
merge from pending_health_fix
cherrypicking
38677 38683
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind
Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
Double checked and fixed all other lit particle shaders
scrap heli repair now only costs metal fragments
Proper fix for LitSmokeEmissiveFlame
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Fixed vertex back-lighting on LitSmokeEmissiveFlame
Door knocker no longer prevents explosives damaging doors
Palm trees helicopter fix