branchrust_reboot/maincancel

31,230 Commits over 3,928 Days - 0.33cph!

5 Years Ago
Small change to flag rotation calculation.
5 Years Ago
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
5 Years Ago
Fixed compile error in IOEntity.OnDrawGizmos
5 Years Ago
phrases
5 Years Ago
merge from wires_and_powerlines
5 Years Ago
Removed Vulkan graphics API from Windows asset bundles
5 Years Ago
Fixed error in foliage-billboard
5 Years Ago
Testing terrain carving via vertex culling instead of per-pixel clip
5 Years Ago
horse animation and random circle fixes
5 Years Ago
fixed helicopter debris temperature
5 Years Ago
missing file
5 Years Ago
cleanup
5 Years Ago
merge from screen_settings
5 Years Ago
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
5 Years Ago
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5 Years Ago
Removed damage values from building hammer
5 Years Ago
Cargoship exploit fix
5 Years Ago
transport heli fuel gauges fixes transport heli uses 2x as much fuel transport heli server gibs give much less resources and only metal frags reduced horse health
5 Years Ago
horses are now much more responsive and frame budgeted
5 Years Ago
horse leading
5 Years Ago
Server compile fix
5 Years Ago
Scrap transport heli sounds
5 Years Ago
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5 Years Ago
Hitch and trough ground watch fix
5 Years Ago
turret bugfix
5 Years Ago
Hitching post and trough can now be placed on construction
5 Years Ago
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
5 Years Ago
ScrapTransportHelicopter parenting volume tweaks Tweaked some ScrapTransportHelicopter prevent movement volumes
5 Years Ago
Deleted some unused shaders and models
5 Years Ago
Impostor rendering parity w/ hdrp (perf testing)
5 Years Ago
merge into main
5 Years Ago
autoturrets are now undrainable autoturrets now require electricity ( 10 ) auoturret has output for having a target autoturret has output for low ammo autoturret has output for no ammo protocol++
5 Years Ago
HAB inflation collider is disabled when rigidbody is asleep increased HAB nobuild zone to encompass inflated balloon
5 Years Ago
Removed a few unused textures
5 Years Ago
Fixed palm impostor prefabs and meshes (tighter)
5 Years Ago
Added more textures to streaming pool: nature/ores+treessource
5 Years Ago
merge from pending_health_fix
5 Years Ago
cherrypicking 38677 38683
5 Years Ago
skin approval
5 Years Ago
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
5 Years Ago
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
5 Years Ago
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
5 Years Ago
Double checked and fixed all other lit particle shaders
5 Years Ago
scrap heli repair now only costs metal fragments
5 Years Ago
Proper fix for LitSmokeEmissiveFlame
5 Years Ago
merge from vsync
5 Years Ago
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5 Years Ago
Fixed vertex back-lighting on LitSmokeEmissiveFlame
5 Years Ago
Door knocker no longer prevents explosives damaging doors
5 Years Ago
Palm trees helicopter fix