branchrust_reboot/maincancel

34,876 Commits over 4,262 Days - 0.34cph!

7 Months Ago
SyncVars -> main
7 Months Ago
catapult bee bomb sounds
7 Months Ago
syncvars -> main
7 Months Ago
merge from main/new_silencer_sounds
7 Months Ago
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
7 Months Ago
fix submarine underwater fog (WaterWindow)
7 Months Ago
Merge from macos_env_volume_issues
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
7 Months Ago
Merge from foliage_instancing
7 Months Ago
merge from wallpaper/floor
7 Months Ago
merge from inputfield_rtl_fix
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
7 Months Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
7 Months Ago
phrases
7 Months Ago
Merge from silencerstuff
7 Months Ago
Memorycell top bulb uses the right material. (Green instead of blue)
7 Months Ago
Shifted the darkness volume up a little bit in the cargoship interior.
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Giant Excavator Lighting prefab assets moved to World layer.
7 Months Ago
bee_catapult_bomb_clipping_fix -> main
7 Months Ago
Fixed chicken coop hatching not working
7 Months Ago
merge from wallpaper/floor
7 Months Ago
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7 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
7 Months Ago
patrol_heli_Infinity_number_fix -> main
7 Months Ago
merge from fix_editor_monument_menu -> main
7 Months Ago
merge from hackweek_command_block
7 Months Ago
boomerang_anim_tweaks -> main
7 Months Ago
Merge from graphics_settings_size_fix
7 Months Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
7 Months Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
7 Months Ago
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Merge from spoil_fruit_veg
7 Months Ago
merge from jungle_tree_fixes
7 Months Ago
merge from rock_formation_jungle_fixes
7 Months Ago
merge from mixing_table_progression
7 Months Ago
Merge from report_cheater_default
7 Months Ago
Merge from spoil_fruit_veg
7 Months Ago
Fixed NRE when ent killing a ch47
7 Months Ago
Merge from spoil_fruit_veg
7 Months Ago
Merge from spoil_fruit_veg
7 Months Ago
Merge from fix_dialog_hide_chat
7 Months Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
7 Months Ago
merge from fix_window_roof_placement -> main
7 Months Ago
merge from wallpaper/floor