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123,981 Commits over 4,171 Days - 1.24cph!

6 Years Ago
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
6 Years Ago
Subtracting 33207, 33208, 33210
6 Years Ago
Fixed shadows not always highest quality in edit-mode
6 Years Ago
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
6 Years Ago
Test for Alistair
6 Years Ago
Sewers
6 Years Ago
[D11][UI] Added RCP for editing all parts of a sell order
6 Years Ago
[D11] Achievements #29, #30 and #33
6 Years Ago
[D11] Server side support for achievements #29 and #30
6 Years Ago
Fix for incorrect placement of collision on building block skins Fix for incorrect destruction of non-skin objects when destroying building block skins
6 Years Ago
Remove unnecessary D11InstanceRenderer on building block skins
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Server Info popup changed to reflect updated design.
6 Years Ago
merge from main
6 Years Ago
[D11] Achievement #22
6 Years Ago
[D11] [tutorial] Tutorial map update
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed some issues related to graphics.waves
7 Years Ago
merge from main
7 Years Ago
don't fire at targets unless aimed for atleast a quarter second
7 Years Ago
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
7 Years Ago
Second pass ocean client/gpu-side optimization
7 Years Ago
First pass ocean client/gpu-side optimization
7 Years Ago
Backup
7 Years Ago
Progress
7 Years Ago
mfm
7 Years Ago
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
7 Years Ago
mfm
7 Years Ago
Backup.
7 Years Ago
Added Distance Flare LOD component Modified FX/Additive billboard shader for smooth fade-in/out
7 Years Ago
Player cull/visibility fallback set to always visible for now
7 Years Ago
Fixed water dynamics client gpu path not disabled on q=0
7 Years Ago
Fix for crashy native gfx jobs on PS4
7 Years Ago
latest sfx
7 Years Ago
adds construction rotation sfx
7 Years Ago
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
7 Years Ago
[D11] Rocket Factory Reduced Col
7 Years Ago
Merge from instancing branch
7 Years Ago
Update version to 2018.3.8f1
7 Years Ago
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
7 Years Ago
[D11] Fix for COL mesh missing.
7 Years Ago
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
7 Years Ago
Upped version on FP's 4K server saves
7 Years Ago
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
7 Years Ago
Fix for MeshLODs not converting properly
7 Years Ago
merge from main
7 Years Ago
Fix for multiple RendererLOD levels being active at once