113,668 Commits over 3,959 Days - 1.20cph!
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
Rust.Workshop plugin has profiler enabled in debug build
More profiler workshop skin profiler samples
Added "itemskins" convar to toggle workshop item skins
fixed revolver showing muzzlebrake all the time
Fixed memory leak when workshop skin texture file cannot be found
Added profiler samples to workshop skin loading
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Reverted UI.Options.Keybind.prefab submission
Merged decor_deployables branch to main
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Reducing mesh compression on all weapon world models set to high
Air duct import settings fix
crossbow world model uv fix
Fixed foliage transparency with temporal anti-aliasing
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents
Locker icon render settings
Deployable locker prefab/tweaks
Merge from foliage_system
Verbose batching (level 1)
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Fixed invisible LR-300 worldmodel issue:1586
Batched meshes contain xz position offset in zw channels of uv1
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring