113,677 Commits over 3,959 Days - 1.20cph!
Ensured bushes despawn beyond network distance
Added a medium bush to the extra LOD ones
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Dense bushes have an extra LOD
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
Fix for reduced network distance since
19599
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
Enforce ClientAdmin setting on convars
Converted some methods to properties
Fixed NREs when disconnecting from a demo
Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
out of stock vending machines show up as red on the map
lowered cost of flame turret
fixed lock position on locker
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
fixed a bug with the muzzleflash being offset improperly
Client side plant entities pool
Fixed plant skins not recycling
Presumably fixed workshop skin load issue on Windows
Rebuilt plugins just in case
Merged demo recording into main
Plant skin instantiates are load balanced
Server sends full snapshot when recording a demo
Merge from vertex_count_simplification
playing demos loads the world in properly
wall/window/doorway metal tier LOD0 further optimization
Experiment: More granular network cells (64 meters per cell instead of 126.5)
less detail on wall.frame.stone LOD0
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
Metal block set vert count reduction, prefabs update
Rocket launcher world model uv fix