reporust_rebootcancel

137,218 Commits over 4,474 Days - 1.28cph!

7 Years Ago
Removed un needed check
7 Years Ago
[D11] Airfield hanger numbers shadow casting fix and hangar door smoothing groups fix
7 Years Ago
Reverted changes to mounting.
7 Years Ago
[D11] Revert my old change to Poolable - fixes screen shake issue
7 Years Ago
[D11][UI][#3517] Fixed selected item not showing blueprint name [#3519] Fixed research table not refreshing when placing item inside
7 Years Ago
Added striprig to a bunch of animals
7 Years Ago
Bug fixes
7 Years Ago
[D11] Further Material Tweaks
7 Years Ago
more composter prefab updates
7 Years Ago
Craters map - initial build
7 Years Ago
[D11][UI][#3478] Fixed text issues with melee weapons [#3466] Fixed restart menu not tokenising loading tip
7 Years Ago
Composter LODs and COL
7 Years Ago
Composter COL
7 Years Ago
[D11] Added diffusion profile to underwater plants.
7 Years Ago
[D11] Fix for Bug 3439 (Elite crates not visible)
7 Years Ago
[D11] Reverting back to old grass at G's request
7 Years Ago
[D11] Removed unused tutorial logo
7 Years Ago
[D11] Bullet Glass Decal fixed
7 Years Ago
7 Years Ago
Mount points spawn in a fallback position if a bone is not found.
7 Years Ago
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
7 Years Ago
[D11] Fix for Incorrect Cornplant Material
7 Years Ago
[D11] Fix to Helicopter Rotors shadowing as a square.
7 Years Ago
[D11] Crash fix & some unused DTLS memory released
7 Years Ago
potential fix for scene2prefab->update all messing up terrain
7 Years Ago
merged from Lunar_2020_new
7 Years Ago
Added pooling to firework shells (+ updated scripts to support that)
7 Years Ago
[D11] Continued Material Tweaks
7 Years Ago
Merge from main
7 Years Ago
same as hdrp but on ring_road
7 Years Ago
Only generate plant display string when inspecting a plant for the first time, not on load.
7 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
7 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
7 Years Ago
[D11][UI] Fix for Start screen text overlap
7 Years Ago
added a dithered edge alpha cutout to roads
7 Years Ago
Gene serialization and randomization improvements.
7 Years Ago
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
7 Years Ago
Enabled trilinear filtering on the new road textures
7 Years Ago
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
7 Years Ago
[D11] Incorrect Material Tweaks
7 Years Ago
[D11] Bandit Town Cabin Rotation Fix
7 Years Ago
[D11] Fixes oxygen sprite to be 128x128
7 Years Ago
[D11] Fixes oxygen sprite to be 128x128
7 Years Ago
Merge from main
7 Years Ago
[D11] reduces hudicons to 170x170
7 Years Ago
[D11] reduces hudicons to 170x170
7 Years Ago
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
7 Years Ago
[D11] reduces GameTypes sheet so icons are 128
7 Years Ago
[D11] reduces GameTypes sheet so icons are 128
7 Years Ago
[D11][Art][#3459] Third person guitar model can't be seen while in first person