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wolf skull fbx/prefab/textures/materials
Tweaked power substation terrain adjustments
Some prefab auto-disables
Fixed rotation of roadside electrical boxes
Fixed terrain placement of power substations not being applied
initial functionality
fix for vending machines destroying when walls upgraded nearby
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
More tarrain checks for military tunnel monument
Increased nobuild zone around trainyard
Removed from script as well
Removed terrain adjustment padding from prefab scenes (added to radius)
Updated warehouse monument topology (river issues)
Re-added monument name phrases and enabled map labels
Fixed some monument layers
Correct batching script on overgrowth prefabs
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
Added bone fragments worldmodel
Tweaked default batching params
Don't start refresh coroutines until RefreshAll is called
Fixed culling related NRE in spectate mode
Nicer RPC calling
Fixed corpses not being eaten
More granular time slicing for work on the main thread
fixed fbx unity warnings for world python & m249 models
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
some tweaks to the 3rd person walk animations
some tweaks to a bunch of 3rd person deploy / reload anims
3rd person animations for python + thompson
updated worldmodel python + thompson with new animations
3rd person animations for m249
updated worldmodel m249 with new animations
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
3rd person animations for mp5
updated worldmodel mp5 with new animations
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semi_auto pistol 3rd person tweaks
3rd person animations for Semi-Auto Rifle
3rd person animations for LR300
updated worldmodel LR300 with new animations
flipped the rock upside down in 3rd person (so it matches the 1st person orientation)
tweaked rock anims (3rd person)
added rock sounds to the 3rd person animations