113,405 Commits over 3,959 Days - 1.19cph!
fixed footstep bug when player is barefoot
Shelves can no longer be placed on deployables (RUST-1258)
Industrial markings spec and normal
Fixed issues with some pool.mode set to 2
Finished harbor crane, added LODs and colliders
fixed a bug with the 3rd person jumping animation
Moving transmission over to more generalized translucency
Cleaning up gbuffer packing code
Fixed skin curvature
Rolled back to octahedron normal encoding; spheremap just not good enough for ws
Fixed base and subsurface normals
Combat log includes timestamp
Updated water bottle vm anims & controller
Final barge models, added colliders, prefabs update
Barges models/LODs/Prefab Update
some material zoo test map updates
improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
fixed the anim event on the pistol deploy
"Breaks Into" on item description
First stage gbuffer reshuffle + switch to spheremap normal encoding
Fixed non-critical compilation error in unused shader
Moved biome tint computation to vertex program
Re-enabled biome tinting in lowest shader level
Added mips to some terrain textures for better texture cache occupancy
Modified remaining fetches to use lods
Force disabling biome tinting in lowest shader level
Another minor LightEx / LocalPositionAnimation optimization
Do a better job of fetching avatars and knowing player's names