113,149 Commits over 3,928 Days - 1.20cph!
Tech Tree editor errors + performance
xp earner from loot crates
Testing assert fix on rock break
Road network generation tweaks
Fixed rocks sometimes spawning on warehouse quarry
Fixed floaty arid / beach trees
Terrain carve was to wide in some dungeons
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Added admin.serverinfo
Added admin.bans
LogType.Assert is handled
console.tail + console.search return json
Define earner value in definitions
Water treatment plant backup
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
ForceEnableAssertions proper
BuildOptions.ForceEnableAssertions
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
Rcon replies don't print in the console/log
Xp and Level shown in PlayerInfo
Fixed linux server not writing all log files
XP history stats recording (for balancing)
Removed blueprint frag/pages/books
Procmap does not spawn stuff on 'building splat mask' anymore
speed up the spear ( stone/wood) attack animation speed.
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
Moved SQLLite to its own library, refactored, unittests
Xp library refactoring, cleanup
cherry picking road tinting
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
adding a prefab for 15x15 road junction
Default world size is 3000 to assure that everyone hates me
Reverted Terrain4 (I assume this was committed accidentally)
Trainyard major level design update and dressing improvement
Merge from prerelease/dungeons_art
fixed bullseye missing decals
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
Spawn population tweaks
Fixed some stuff spawning midair near rocks
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)