128,897 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Turn off LODs when RendererLOD is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Increased gap between navigation bar options
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Started separating PlatformServices + fix for UIMyGames.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Audio] Detailed Reverb set up on monuments added.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for using wrong variable
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove unused variable
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] added condition bars to icons in the inventory screen UI
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                better hash for D11InstanceData
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated incremental build thing to allow non-recursive mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some rock prefab variants
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added asset context menu entry to run BuildPrefabs for client or server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 Added IClientComponent to a bunch of client side components
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Integrated deep sea disturbance into water dynamics
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][TUTORIAL] Fix for water well inventory transfer failing
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added support for text mesh pro fonts and preset material.  Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Find/Join Game page hint strings hooked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added translation strings for OSK
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][TUTORIAL] Fix for issue #683, crash after breaking down items in recycler then opening inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Autoturret/player sensor NRE fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] MyGames now only shows servers you have rented yourself, and currently selected gameobject is now cleared when moving between base carousel pages with no selectable content
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] close inventory when looting item is destroyed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing old entity prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                clutter and resource entity prefabs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud
 
                
                
                
                
                
             
         
        
            
            
            
                
                Palm trees model prefabs setup, billboards setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Bump Network Protocol to 2115
 
                
                
                
                
                
             
         
        
            
            
            
                
                texture sizes - final models incl. LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status)
Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel