113,149 Commits over 3,928 Days - 1.20cph!
Merge from save115
HapisIsland, procedural generation and dungeon updates
Reject rivers on extreme slopes
Did the same trick on military tunnels
Rock formation prefab updates
two sided shadow casting for sewers prefabs
scene2prefab
First pass at item pick/drop ui sounds
Bush/tree ambience tweaks
Rock heightmap adjustment tweaks
Fixed underwater rock spawn rule
Fixed iceberg spawn rule
Rock clutter and cliffside tweaks
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth
Removed parts of deprecated code
RUST-51: Excess Low Grade not been refunded when placed in hats.
client.disconnect called before trying to join another server
Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)
Fixed ragdoll head stretching
Small steam inventory icons are now 200x200 instead of 128x128
Implemented new mesh for ocean; finer lod scaling; no fog issues
Fixed simulation stepping; tweaked ocean sim params
Smoother near plane displacement attenuation
Temporarily disabled SSR
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
Trainyard monument topology fixes
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
Hardcoded road tinting to dirt splat layer
Various rock improvements
fully repairing an object resets its decay delay
fixed helicopter not being able to target players at some monuments
fixed explosive rounds doing double damage to some objects
Sewer big rooms art
Canyon dungeon update
Tooltips on craft/inv toggle button
Tooltips try to stay on screen vertically
Layout stuff, tweens
Fixed occasional sawtooth terrain glitch around monuments
Fixed linux not creating log files properly
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
BuildOptions.ForceEnableAssertions
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
Powerline generation tweaks
First pass balance of tech tree
earn xp when Gathering stuff on the ground (hemp etc)
earn xp when Destroying barrel
earn xp when Killing animal
earn xp when Opening found loot boxes