121,260 Commits over 4,018 Days - 1.26cph!
moved launch_site silo to industrial structures folder, standalone model
moved launch_site warehouse to warehouse folder, standalone model
pavements modular set WIP
scene re-arranging the office side flow, decluttering a bit
space_center_office_bld_b wip
level update
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
Rocket factory / room dressing / additional doors and ladders
Reduced LOD popping on weapons
Replaced skin color scale with skin material base color brightness
Rocket factory / finished roof dressing / added ladder triggers
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
Fixed player preview transparency
Rocket factory cover placement
rocket crane lift animations, prefab, controller
Fixed lantern glass refract shader
Fixed icon render skin shading
Changed skin materials default tint to not albino
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
Fixed night light intensity
Fixed caustics at night
Fixed flashlight intensities to match new scale
pushing the gun trap prefab guide update
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
Make sure the wrap lighting fallback only runs on subsurface profiles
Fixed icon rendering
Nuked deprecated keyword in rust.global
Added light intensity scale callback param to CaptureScreenshot
player preview thirsty anim
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path