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112,348 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out
9 Years Ago
More fucking save bullshit
9 Years Ago
More fucking save bullshit
9 Years Ago
Save diagnostics
9 Years Ago
Got rid of NPC Option weird code
9 Years Ago
Save speed tests
9 Years Ago
AI garbage
9 Years Ago
Save speed tests
9 Years Ago
Made arg.GetBool sane
9 Years Ago
Save optimization tests
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
"save 1" will wait for the save to finish
9 Years Ago
CraggyIsland stuff
9 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
merge from main
9 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Clients don't know if other players are admins/developers
9 Years Ago
Save speed tests
9 Years Ago
Manifest
9 Years Ago
SaveInfo pooling
9 Years Ago
Some AI pooling
9 Years Ago
Highlight exceptions in server console
9 Years Ago
MetalOre slash impact FX created.
9 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
9 Years Ago
Fixed NRE in SoundPlayer
9 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
9 Years Ago
Fixed NRE on server start (maybe)
9 Years Ago
More blood splats
9 Years Ago
TrimExcess on network queue
9 Years Ago
material tweaks/blend mask armored metal
9 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
9 Years Ago
Adjusted hatch height on stonegate model
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
skin prefab refactoring
9 Years Ago
Snapshot streaming tests
9 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
9 Years Ago
new models
9 Years Ago
Renames
9 Years Ago
Merge from effectpooling
9 Years Ago
Don't try to pool objects when quitting
9 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
9 Years Ago
Group effects without parent in the editor
9 Years Ago
Merge from main
9 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor