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112,010 Commits over 3,928 Days - 1.19cph!

10 Years Ago
Spears/Arrows stuck in objects will now fall out when object is destroyed
10 Years Ago
tweaked the semi_auto pistol animations
10 Years Ago
Optimized rendering 7,457 bows at the map's origin for Battle Royale
10 Years Ago
Enforce fog when rain reaches a certain strength
10 Years Ago
Increased rain and fog chance
10 Years Ago
Fixed rain drop impacts sometimes being spawned midair
10 Years Ago
Fixed warnings Do a assetdatabase refresh before generating manifest
10 Years Ago
Fixed sound warning spam
10 Years Ago
Fixed dropping items between the grid in loot panels
10 Years Ago
Fixed wooden storage lock fuclups
10 Years Ago
Reset IdleDestroy timer on dropped items when stack added
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Merge from main
10 Years Ago
Refactoring, cleanup and fixes
10 Years Ago
Can't drag more items than max stack amount Can right click in loot to move item to your inventory
10 Years Ago
Cloud probability tweak
10 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
10 Years Ago
Removed debug output
10 Years Ago
Dropped items combine and stack on collision
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Merge from main
10 Years Ago
Rain overlay takes water and wetness into account
10 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
10 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
10 Years Ago
tweaked animal animation speeds.
10 Years Ago
merge from main/distantbooms2
10 Years Ago
merge from main
10 Years Ago
Only calculate the distant sound crossfade on sound init for now
10 Years Ago
Roadsign armor jacket
10 Years Ago
Distant gunshots and explosions round 2
10 Years Ago
Forgot the implementation of the ambience wind intensity check
10 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
10 Years Ago
Merge from main
10 Years Ago
Added placeholder rain sounds
10 Years Ago
Updated RustNative
10 Years Ago
RustNative update
10 Years Ago
Merge from main
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
10 Years Ago
Added separate rain and snow getters to the climate class
10 Years Ago
3rd person animations for Howling like a wolf
10 Years Ago
Merge from main
10 Years Ago
Updated RustNative
10 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects