120,560 Commits over 4,018 Days - 1.25cph!
Another minor LightEx / LocalPositionAnimation optimization
Do a better job of fetching avatars and knowing player's names
Fixed Assign To Friend screen, made it less terrible
Fixed animator hash / layer warning on startup
Fixed Favourites, History, Friends in server list
Fixed server list locking up when switching between categories
Fixed skins not working on a bunch of viewmodels
Fixed a couple of server NREs
tugboat final touches
removed tugboats from lighthouse scene
Don't drop retired or limited edition items in bags
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress
Fix missing deploy effects
Fixed building placement guide with pool.mode 2
Reverted effect references on deployable building parts (hoping those are all)
Update Manifest, Prepare prefabs
Fixed workshop scroll speed
Fixed httpimage sometimes not loading
Added accepted category in workshop
lighthouse stuff (temporary)
HttpImage caching
Bag categories
Placeholder bag hq icon
Optimized inventory scroller
List 'crates' from inventory schema instead of hard coded
tugboat LODs, prefab update
Steam Inventory crafting warning
Reverted EAC server binaries
Added lods to hazmat suit
Load inventory when opening tab instead of on startup
Fixed icon loading errors
Fixed some item categories
Fixed salvaged hammer viewmodel
Fixed NRE ServerMgr.cs:806
tugboat textures, WIP model, materials
Slightly faster LightEx / LocalPositionAnimation
fixed SAR costing 3 semi auto bodies (now 1, oops)
balanced SAR recoil/damage (easier to hit stuff now)
Fixed buggy chat visuals with pool.mode 2
Optimize ReverbZoneTrigger updates
Add voice limiting to physics sounds
River sounds use the local ambience system
Wounded screams stop on death
VIewmodel sound timing tweaks
Ambient sound layer timing tweaks
Fix deployable placement effects spawning at the origin when attaching to other entities
Add new placement sounds for deployable building parts (doors, ladders, etc)
Misc sound polish
redid the 3rd person pistol deploy animation so it matches the 1st person better
Reworked Hazmat suit source files