120,505 Commits over 4,018 Days - 1.25cph!
Fixed error in entity find commands when group is null
merge from main/soundocclusion
First pass at sound occlusion (disabled via audio.occlusion convar for now)
Add ability to fade sounds out when voice limiting instead of stopping them immediately
tweaked the position of the muzzlebrake / silencer on some of the weapons
added AmbientLightLOD for vince
silencer hides tracers
silencer sound max distance is 40m (was 100m)
added mp5
LR300 now craftable
phrases/manifest
protocol++
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Fixed possible NRE in entity find commands
cherrypicking damian art from last week
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
Tunnels include their own prevent_building volume (safe_measure)
changed timber mine mats to use biome tinting
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
Picked multiple cherries from main
optimization pass
adding cave and bucket lift LODs
Added biome tinting to two-way blend shader (RUST-1342)
cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
Added entity debug commands to server build as well
sewer tunnels and rooms prefabs have their own prevent_building volumes
timber mine prefabs have their own prevent_building volumes
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client)
Log warning when trying to change the group of an entity that does not exist on the client
Added some entity debugging tools (find, find_group, find_id)
added glue
added propane tank
added roadsgins
added sheetmetal
added sticks
updated lootspawn to optionally use a min/max amount to spawn
template component loot table
mp5 viewmodel and worldmodel prefabs and sound f/x
Bunker rooms dressing scene for prefabs
progress, prevent building volumes outside caves