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122,289 Commits over 4,048 Days - 1.26cph!

10 Years Ago
m249 implemented
10 Years Ago
fixed most napalm extinguishing right after spawn from helicopter rockets
10 Years Ago
fixed napalm issues
10 Years Ago
merge from building_atlases
10 Years Ago
backup
10 Years Ago
Some misc fixes
10 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
10 Years Ago
backup - metal
10 Years Ago
backup - metal
10 Years Ago
Door prefab updates for the new stability backend
10 Years Ago
Merge from main
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
Merge from main
10 Years Ago
Missing folder f!'@#]p/?plastic
10 Years Ago
backup - metal
10 Years Ago
updated ak47 material values
10 Years Ago
AK47 material updates
10 Years Ago
backup - wood
10 Years Ago
Ramp construction socket (used for roof)
10 Years Ago
backup - stone
10 Years Ago
merge from main
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
Twig LODs fix
10 Years Ago
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10 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
10 Years Ago
No more StabilityPinPoint
10 Years Ago
Building prefab updates to the new stability + construction socket backend
10 Years Ago
torch nerfed to oblivion
10 Years Ago
Merge from main
10 Years Ago
merge from building_atlases
10 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Merge from main
10 Years Ago
merge from building_atlases
10 Years Ago
backup
10 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
10 Years Ago
Twig part folder cleanup Atlased Twig tier, combined previously separate meshes to reduce drawcalls New batched meshes More precise collisions
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Only follow male entity links for stability
10 Years Ago
merge from main
10 Years Ago
Building stability is supported by both construction and stability sockets
10 Years Ago
Lowered barricades slightly to 1.25
10 Years Ago
Large wood storage box model and textures re-skin
10 Years Ago
Merge from main
10 Years Ago
Shader property grouping
10 Years Ago
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