135,948 Commits over 4,444 Days - 1.27cph!
[D11][UI] First pass of note panel
[D11] Add the PS4 Common Dialog plugin before I forget
bulkframe files and prefabs + texture variants
[D11] Fixed class name for serialization
[D11][UI] Missed added file
[D11][UI] Highlighted equipment will now display changes to values
forklift colour is determined in detail map layer of material - added mask texture
material ID re-ordering fix for static bradley
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
[D11] Audio sound asset optimisation progress.
[D11][UI] Switched loot panel headers to Text mesh pro.
Implemented fridge and fishtrap panels.
Added panels not in lootpanel scene to scene
[D11] Add in NpToolkit plugin for Sony
[D11] Update server analytics to use new telemetry service.
alternative skins for water drum into biohazard one, alt pallets skin (blue)
progress backup cargo style 2
Altered spray can texture.
[D11][UI] ShopFront trading placeholder design implemented.
Initialize GameAnalytics after Steam
Don't send errors to GameAnalytics
Graveyard fence additional LOD
Coffin / fixed colider pivot / added additonal LOD
Coffin meshes / prefabs / col / gibs
Graveyard fence missing gibs
Cherry picked
29389 from main
Added forward transparent passes to rust/std+wind shader set
vm anims, model, textures, material, vm and wm prefabs
[D11] [UI] Vending Machine Shop panel set up
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
Speaker meshes and textures
gibs and collision mesh(es) for rowboat
[D11] Gambling wheel and vending machine implementation, Typo fixes
bespoke collider for ch47 tarp
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs