135,948 Commits over 4,444 Days - 1.27cph!

8 Years Ago
[D11][UI] First pass of note panel
8 Years Ago
style2 progress backup
8 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
8 Years Ago
bulkframe files and prefabs + texture variants
8 Years Ago
style2 progress backup
8 Years Ago
[D11] Fixed class name for serialization
8 Years Ago
[D11][UI] Missed added file
8 Years Ago
[D11][UI] Highlighted equipment will now display changes to values
8 Years Ago
Spiderweb guide mesh
8 Years Ago
forklift colour is determined in detail map layer of material - added mask texture
8 Years Ago
material ID re-ordering fix for static bradley
8 Years Ago
removed private files
8 Years Ago
Phrases
8 Years Ago
Added spray fx test
8 Years Ago
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
8 Years Ago
Compile fixes
8 Years Ago
merge into main
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
[D11] Audio sound asset optimisation progress.
8 Years Ago
[D11][UI] Switched loot panel headers to Text mesh pro. Implemented fridge and fishtrap panels. Added panels not in lootpanel scene to scene
8 Years Ago
[D11] Add in NpToolkit plugin for Sony
8 Years Ago
[D11] Update server analytics to use new telemetry service.
8 Years Ago
alternative skins for water drum into biohazard one, alt pallets skin (blue) progress backup cargo style 2
8 Years Ago
Altered spray can texture.
8 Years Ago
Warning fix
8 Years Ago
Health warning
8 Years Ago
[D11][UI] ShopFront trading placeholder design implemented.
8 Years Ago
Initialize GameAnalytics after Steam Don't send errors to GameAnalytics
8 Years Ago
merge from main
8 Years Ago
progress backup
8 Years Ago
Merge from impostors-opt
8 Years Ago
Merge from main
8 Years Ago
Graveyard fence additional LOD
8 Years Ago
Coffin / fixed colider pivot / added additonal LOD
8 Years Ago
Speaker texture update
8 Years Ago
Tesselated quad
8 Years Ago
Coffin meshes / prefabs / col / gibs
8 Years Ago
Graveyard fence missing gibs
8 Years Ago
Merge from main
8 Years Ago
Cherry picked 29389 from main
8 Years Ago
Added forward transparent passes to rust/std+wind shader set
8 Years Ago
vm anims, model, textures, material, vm and wm prefabs
8 Years Ago
[D11] [UI] Vending Machine Shop panel set up
8 Years Ago
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
8 Years Ago
Speaker meshes and textures
8 Years Ago
gibs and collision mesh(es) for rowboat
8 Years Ago
[D11] Gambling wheel and vending machine implementation, Typo fixes
8 Years Ago
bespoke collider for ch47 tarp
8 Years Ago
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs