136,044 Commits over 4,444 Days - 1.28cph!

9 Years Ago
offset camera option
9 Years Ago
compile fix for outside_range_dist on client
9 Years Ago
uhh
9 Years Ago
Smoothed out query for AI dormant agency
9 Years Ago
Fixed deployables not decaying
9 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
9 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
9 Years Ago
Admire animations - adding more to DB - 1st Pass
9 Years Ago
1st pass admires (added to existing _anim files)
9 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
9 Years Ago
Optimization - Twig tier merging internal and external models into one call
9 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
9 Years Ago
Optimization - Top tier merging internal and external models into one call
9 Years Ago
A little bit more safe guarding on Navigate to food.
9 Years Ago
merge from main
9 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
9 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
9 Years Ago
More robust entity sensing. Even more robust navigation to food.
9 Years Ago
folder cleanup
9 Years Ago
Christmas lights
9 Years Ago
Christmas lights fix
9 Years Ago
Festive door wreath COL
9 Years Ago
wreath added
9 Years Ago
Christmas lights increased emissive strength
9 Years Ago
wreath fixes
9 Years Ago
Festive door wreath pivot fix
9 Years Ago
missing file
9 Years Ago
Snowman blockout
9 Years Ago
xmas content
9 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
9 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
9 Years Ago
reindeer/santa hat protection values candy cane lickable xmas enabled xmas loot table balance
9 Years Ago
adjusted requirements for some items
9 Years Ago
merge from main
9 Years Ago
Small culling toggle correction
9 Years Ago
merge into main
9 Years Ago
Pookie bear deploy fixes
9 Years Ago
Network++
9 Years Ago
Christmas lights can no longer be picked up if building blocked
9 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
9 Years Ago
Presumably fixed NRE in ValidateObjectReferences
9 Years Ago
Another null check for ValidateObjectReferences
9 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
9 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
9 Years Ago
Added BuildingGradeDecay to doors and frame inserts
9 Years Ago
Snowman meshes and textures
9 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
9 Years Ago
Another round of NRE checks for ValidateObjectReferences
9 Years Ago
moved window garland pivot up 1 unit
9 Years Ago
Phrases