197,472 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Merge
9 Years Ago
latest scene
9 Years Ago
Moved more debug panels
9 Years Ago
Data save
9 Years Ago
Fixed AI Designer nodes not dirtying assets when changes are made
9 Years Ago
AI Designer code layout/partial orgnisation Moved a bunch of DebugTools entity component panels drawers to their own classes for cleanliness
9 Years Ago
Added combat states. Picking up spears is looking good (hopefully).
9 Years Ago
Fixed Manage Weapons Goal GPV slot
9 Years Ago
Don't consider weapons without their smartobject enabled
9 Years Ago
Corpse handling of attached projectiles now includes re-enabling their SmartObject components during setup Combat+Callbacks OnProjectileHit only re-enables projectile SmartObject components when the projectile missed
9 Years Ago
Moved more things to mouse up
9 Years Ago
merge
9 Years Ago
9 Years Ago
Another merge
9 Years Ago
Hooked up proxy model state
9 Years Ago
Cleanup from the previous revert - keeping the good bits.
9 Years Ago
Merge +motor flag updates.
9 Years Ago
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
9 Years Ago
Fixed car audio warning
bot
9 Years Ago
Automated Linux DS Build #447
9 Years Ago
centralised input and eating of inputs in PlayerController
bot
9 Years Ago
Automated Windows Build #447
bot
9 Years Ago
Automated OSX Build #447
bot
9 Years Ago
Automated Linux Build #447
9 Years Ago
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
9 Years Ago
BehaviourChainElement.GenerateDescription uses keywords
9 Years Ago
Behaviour keyword boilerplate, KeywordsUtility cleanup
9 Years Ago
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
9 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
9 Years Ago
Fix for network packet issue
9 Years Ago
Beep - large packet fix
bot
9 Years Ago
Automated Linux DS Build #446
9 Years Ago
Cherry picked 16913
9 Years Ago
Optimized coarse height slope map generation; now up to 6 times faster on larger maps Deprecated foliage displacement slope scale bias
9 Years Ago
UI fix for missing elements
9 Years Ago
Beep UI fix
bot
9 Years Ago
Automated Windows Build #446
bot
9 Years Ago
Automated OSX Build #446
bot
9 Years Ago
Automated Linux Build #446
9 Years Ago
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
9 Years Ago
Item effects stuff
9 Years Ago
Touched all water related shaders; making sure latest cherries get applied
9 Years Ago
manhole and powerline basing added
9 Years Ago
Fixed bad "none" text in AssetMenu
9 Years Ago
Updated Beep
9 Years Ago
Cherry picked remaining water related changelists from main
9 Years Ago
absorb 10/15/16
9 Years Ago
Added more decals Fixed UI scale issue
bot
9 Years Ago
Automated Linux DS Build #445
bot
9 Years Ago
Automated Windows Build #445