199,439 Commits over 4,140 Days - 2.01cph!
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
lowered max hydration storage on players
Target destruction checks in DSE and Behaviour
Don't null Entity.View when passing into ResourceSettings.Create...
Reverted
14657 (RUST-842)
Doors reset campfire decay
Dispenser interactions don't record tool type data in BehaviourPlanData if the value is None
Gracefully handle delta updates of entities that don't exist on the client rather than disconnecting
Automated Linux Build #334
All groups create views
Grass is back, say goodbye to sticks and rocks
Automated Windows Build #334
Automated Linux DS Build #334
Merge SteamP2P changes
Merge fixes to SWEP reloading
Merge fixes to file.Find ordering
Merge fixes to delta updates for non-existent entities
flip screen position for negative z on tracker widget
Automated Windows Build #7
Fixed issue with graphics.revz not being set, causing rendering problems
Automated Linux DS Build #7
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Fixed positioning of balls.
Fixed missing decals
Fixed revz darkening environment
Fixed billboards in d3d9 again (RUST-682)
Clear RopeManager before the materialsystem is gone (stops game hanging when closed)
Automated Linux Build #335
Automated Windows Build #335
Automated Linux DS Build #335
fixed UV maps on the playermodel
FOR FUCK SAKE wip lighting prefab
Fixed black grass on legacyGL + lod<300, possibly others
Removed redundant multi_compile causing errors in some shaders
Probable poolable deletion bug fix
Moved reverse depth code to a separate component
Fixed revz not working on player preview
Added basic temp frontend